My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Guards Sparky
Giant Snowball
Bats Guards
Zap
Bats Firecracker Guards Sparky
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Guards Magic Archer Sparky
The Log
Firecracker Elixir Golem Guards Sparky
Earthquake
Firecracker Elixir Golem Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Elixir Golem Valkyrie Guards Magic Archer Sparky
Fireball
Firecracker Elixir Golem Magic Archer Sparky
Poison
Bats Firecracker Elixir Golem Guards Magic Archer Sparky
Lightning
Valkyrie Magic Archer Sparky
Rocket
Valkyrie Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie Guards Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Elixir Golem Guards Valkyrie Magic Archer Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Elixir Golem

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Elixir Golem Sparky
Arrows
Sparky Elixir Golem
Firecracker
Elixir Golem Bats Valkyrie Sparky
Elixir Golem
Firecracker Bats Arrows Magic Archer Sparky
Valkyrie
Bats Firecracker Magic Archer Sparky
Guards
Magic Archer
Elixir Golem Valkyrie
Sparky
Arrows Bats Firecracker Elixir Golem Valkyrie

Defense Synergies 1 10

Bats
Firecracker Valkyrie Sparky
Arrows
Valkyrie Sparky
Firecracker
Valkyrie Bats Guards
Elixir Golem
Valkyrie
Firecracker Bats Arrows Magic Archer Sparky
Guards
Firecracker Magic Archer Sparky
Magic Archer
Valkyrie Guards
Sparky
Bats Arrows Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Magic Archer Sparky
Sparky Bats Firecracker Valkyrie
Sparky Bats Valkyrie
Sparky Bats Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie Sparky
Arrows Bats Firecracker Valkyrie Guards Magic Archer
Bats Arrows Firecracker Magic Archer
Arrows Valkyrie Magic Archer Sparky
Sparky
Guards Firecracker Valkyrie Sparky
Bats Valkyrie Guards Arrows Firecracker Magic Archer
Arrows Bats Firecracker Magic Archer
Sparky Bats Valkyrie Guards
Valkyrie Sparky Bats Arrows Firecracker Guards Magic Archer
Sparky
Sparky
Sparky Bats Arrows Firecracker Valkyrie
Arrows Valkyrie Bats Firecracker Guards Magic Archer
Arrows Valkyrie Bats Firecracker Guards Magic Archer
Sparky
Valkyrie Bats Arrows Firecracker Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Sparky
Arrows Firecracker Valkyrie Magic Archer
Guards Bats Valkyrie Sparky
Valkyrie Guards Bats Sparky
Valkyrie Guards Sparky
Arrows Firecracker Bats Magic Archer
Guards Sparky Bats Valkyrie
Valkyrie Sparky
Bats Firecracker Valkyrie Magic Archer Sparky
Guards Sparky
Bats Valkyrie Guards Sparky
Arrows Valkyrie Guards
Valkyrie Guards Sparky
Firecracker Valkyrie Magic Archer Sparky
Guards Sparky Bats Firecracker Valkyrie Magic Archer
Bats Arrows Valkyrie Firecracker Magic Archer Sparky
Arrows
Guards Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Valkyrie Guards Sparky
Arrows Firecracker Magic Archer
Arrows Magic Archer Sparky
Arrows Firecracker Valkyrie Guards Sparky
Arrows Firecracker Valkyrie Magic Archer Sparky
Arrows Firecracker Bats Magic Archer
Arrows Firecracker Magic Archer Sparky
Arrows Firecracker Magic Archer
Arrows Firecracker
Bats Guards Sparky
Firecracker Arrows Valkyrie Magic Archer Sparky
Arrows Firecracker Magic Archer
Firecracker Magic Archer Sparky
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer Sparky
Arrows Firecracker Magic Archer Sparky
Magic Archer Arrows Firecracker Sparky
Arrows Sparky
Bats Sparky
Arrows Firecracker Magic Archer Sparky
Arrows Firecracker Valkyrie Magic Archer
Magic Archer Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Valkyrie Magic Archer Sparky
Arrows Firecracker Magic Archer Sparky
Arrows Magic Archer Sparky
Arrows Firecracker Magic Archer Sparky
Bats Arrows Firecracker Magic Archer Sparky
Bats Firecracker Guards
Sparky
Arrows Magic Archer Sparky
Arrows Firecracker Magic Archer Sparky
Sparky
Arrows Firecracker Magic Archer Sparky
Bats Guards Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Valkyrie Magic Archer Sparky
Arrows Firecracker Magic Archer
Arrows Sparky
Firecracker Sparky
Bats Firecracker Guards Magic Archer Sparky
Firecracker Bats Magic Archer
Firecracker Magic Archer Sparky
Sparky
Firecracker Sparky

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