My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Goblin Barrel
Giant Snowball
Archers Cannon Goblin Barrel Witch
Zap
Archers Cannon Firecracker Goblin Barrel Witch
Barbarian Barrel
Archers Cannon Firecracker Valkyrie Goblin Barrel Witch
The Log
Archers Cannon Firecracker Goblin Barrel Witch
Earthquake
Archers Cannon Firecracker Goblin Barrel Witch
Arrows
Archers Firecracker Goblin Barrel Witch
Royal Delivery
Archers Firecracker Valkyrie Goblin Barrel Witch
Fireball
Archers Cannon Firecracker Goblin Barrel Witch
Poison
Archers Cannon Firecracker Witch
Lightning
Cannon Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Cannon Firecracker Goblin Barrel Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Cannon Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Giant
Arrows
Giant Archers Goblin Barrel
Cannon
Firecracker
Valkyrie Giant Goblin Barrel
Valkyrie
Archers Goblin Barrel Firecracker Giant Witch
Giant
Arrows Goblin Barrel Archers Firecracker Valkyrie Witch
Goblin Barrel
Valkyrie Giant Arrows Firecracker
Witch
Valkyrie Giant

Defense Synergies 2 9

Archers
Valkyrie Cannon Firecracker Witch
Arrows
Cannon Valkyrie
Cannon
Archers Arrows Firecracker Valkyrie Witch
Firecracker
Valkyrie Archers Cannon
Valkyrie
Archers Firecracker Arrows Cannon Witch
Giant
Goblin Barrel
Witch
Archers Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie
Cannon Firecracker Valkyrie Witch
Cannon Witch Archers Valkyrie
Cannon Witch Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Archers Cannon Firecracker Valkyrie
Archers Arrows Cannon Firecracker Witch
Arrows Cannon Valkyrie
Cannon Witch
Archers Cannon Firecracker Valkyrie
Archers Valkyrie Witch Arrows Cannon Firecracker
Arrows Archers Firecracker Witch
Cannon Valkyrie Witch
Valkyrie Arrows Cannon Firecracker Witch
Cannon
Cannon
Arrows Cannon Firecracker Valkyrie Witch
Arrows Cannon Archers Firecracker Valkyrie Witch
Arrows Valkyrie Witch Archers Cannon Firecracker
Cannon
Valkyrie Archers Arrows Cannon Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch
Archers Arrows Firecracker Valkyrie
Valkyrie Witch
Valkyrie
Cannon Valkyrie Witch
Arrows Firecracker Archers Witch
Archers Valkyrie Witch
Valkyrie
Firecracker Valkyrie Witch
Witch Cannon
Valkyrie Witch
Arrows Valkyrie
Cannon Valkyrie Witch
Archers Cannon Firecracker Valkyrie Witch
Witch Archers Firecracker Valkyrie
Arrows Valkyrie Archers Cannon Firecracker Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Witch
Archers Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Valkyrie
Archers Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Archers Arrows Firecracker
Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Archers Arrows Firecracker Witch
Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Archers Witch
Archers Arrows Firecracker Witch
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch

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