My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Elixir Golem
The Log
Skeletons Firecracker Elixir Golem
Earthquake
Skeletons Firecracker Elixir Golem
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Elixir Golem
Fireball
Firecracker Elixir Golem
Poison
Firecracker Elixir Golem
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Knight Firecracker Elixir Golem Poison Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Elixir Golem Lightning
Knight
Firecracker Arrows Poison The Log
Firecracker
Knight Elixir Golem
Elixir Golem
Firecracker Poison Lightning Arrows The Log
Poison
Elixir Golem Knight The Log
Lightning
Elixir Golem Arrows
The Log
Knight Elixir Golem Poison

Defense Synergies 2 10

Skeletons
Knight Firecracker Poison The Log
Arrows
Knight Lightning
Knight
Firecracker Skeletons Arrows Poison The Log
Firecracker
Knight The Log Skeletons
Elixir Golem
Poison
Skeletons Knight The Log
Lightning
Arrows The Log
The Log
Firecracker Skeletons Knight Poison Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Firecracker The Log
Skeletons Knight Firecracker The Log
Skeletons Knight Lightning
Skeletons Knight Firecracker
Lightning Arrows Firecracker Poison The Log
Arrows The Log Skeletons Firecracker
Lightning Arrows Firecracker Poison
Lightning Arrows Poison The Log
Skeletons
Knight Skeletons Firecracker
Poison Skeletons Arrows Knight Firecracker The Log
Arrows Firecracker Poison
Skeletons Knight Lightning The Log
Arrows Firecracker Poison The Log
Knight
Lightning The Log
Skeletons Arrows Knight Firecracker Poison
Arrows Knight Firecracker The Log
Arrows Poison The Log Knight Firecracker
Arrows Knight Firecracker Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Poison Arrows Knight Firecracker Lightning The Log
Skeletons Knight Lightning The Log
Lightning Knight The Log
Skeletons Knight
Arrows Firecracker Poison Skeletons
Skeletons Knight Lightning
Knight
Lightning Skeletons Knight Firecracker Poison The Log
Skeletons
Knight
Lightning Arrows Poison The Log
Lightning Skeletons Knight
Firecracker
Skeletons Knight Firecracker Poison Lightning The Log
Arrows Poison Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Knight Firecracker The Log
Arrows Firecracker Poison The Log
Lightning Arrows Poison The Log
Lightning Arrows Knight Firecracker Poison The Log
Poison Arrows Firecracker The Log
Arrows Firecracker Poison
Arrows Firecracker Poison The Log
Arrows Poison The Log Firecracker Lightning
Arrows Poison The Log Firecracker Lightning
Lightning Poison
Firecracker Poison Lightning Arrows Knight The Log
Poison Lightning Arrows Firecracker
Poison Lightning Knight Firecracker The Log
Lightning Arrows Firecracker Poison
Lightning Arrows Firecracker Poison The Log
Lightning Arrows Firecracker Poison The Log
Lightning Arrows Firecracker Poison The Log
Lightning Arrows Poison
Lightning
Lightning Arrows Firecracker Poison The Log
Lightning Arrows Firecracker Poison The Log
Lightning Poison The Log
Lightning Arrows Poison
Lightning The Log
Lightning Arrows Poison The Log
Arrows Firecracker Poison The Log
Arrows Firecracker Poison The Log Lightning
Lightning Arrows Poison The Log
Poison Lightning Arrows Firecracker The Log
Poison Lightning Arrows Firecracker
Lightning Firecracker Poison
Lightning
Poison Lightning Arrows The Log
Lightning Arrows Firecracker Poison
Arrows Firecracker Poison Lightning The Log
Lightning
Poison Lightning Arrows Firecracker
Arrows The Log
Poison Lightning Knight Firecracker
Arrows The Log Firecracker Poison Lightning
Lightning Arrows Poison
Firecracker
Firecracker Poison Lightning The Log
Firecracker Poison Lightning
Poison Lightning Firecracker The Log

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