My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Zappies Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Goblin Barrel
Giant Snowball
Royal Recruits Zappies Royal Hogs Goblin Barrel Witch
Zap
Firecracker Zappies Royal Hogs Goblin Barrel Witch
Barbarian Barrel
Firecracker Royal Recruits Zappies Royal Hogs Goblin Barrel Witch
The Log
Firecracker Royal Recruits Zappies Royal Hogs Goblin Barrel Witch
Earthquake
Firecracker Zappies Royal Hogs Goblin Barrel Witch
Arrows
Firecracker Royal Recruits Zappies Royal Hogs Goblin Barrel Witch
Royal Delivery
Firecracker Royal Recruits Zappies Royal Hogs Goblin Barrel Witch
Fireball
Firecracker Zappies Royal Hogs Goblin Barrel Witch
Poison
Firecracker Royal Recruits Zappies Royal Hogs Witch
Lightning
Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Zappies Poison Royal Hogs Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Goblin Barrel Zappies

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Zappies Royal Hogs Goblin Barrel
Royal Recruits
Firecracker Zappies Royal Hogs
Zappies
Firecracker Royal Recruits Royal Hogs Goblin Barrel
Royal Hogs
Firecracker Royal Recruits Zappies Goblin Barrel Poison The Log
Goblin Barrel
Firecracker Zappies Royal Hogs
Poison
Royal Hogs The Log
Witch
The Log
Royal Hogs Poison

Defense Synergies 1 6

Firecracker
The Log Royal Recruits Zappies
Royal Recruits
Firecracker The Log
Zappies
Firecracker The Log
Royal Hogs
Goblin Barrel
Poison
The Log
Witch
The Log
The Log
Firecracker Royal Recruits Zappies Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Zappies The Log
Firecracker Royal Recruits Zappies Witch The Log
Witch Royal Recruits Zappies
Royal Recruits Witch Firecracker Zappies
Firecracker Royal Recruits Poison The Log
The Log Firecracker Zappies
Firecracker Zappies Poison Witch
Royal Recruits Poison The Log
Zappies Witch Royal Recruits
Firecracker Royal Recruits Zappies
Poison Witch Firecracker Royal Recruits Zappies The Log
Firecracker Zappies Poison Witch
Royal Recruits Zappies Witch The Log
Firecracker Royal Recruits Zappies Poison Witch The Log
Royal Recruits Zappies
Royal Recruits Zappies The Log
Firecracker Royal Recruits Zappies Poison Witch
Firecracker Royal Recruits Zappies Witch The Log
Poison Witch The Log Firecracker Royal Recruits Zappies
Royal Recruits Zappies
Royal Recruits Firecracker Zappies Poison Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zappies Witch
Poison Firecracker The Log
Royal Recruits Zappies Witch The Log
Royal Recruits Zappies The Log
Royal Recruits Zappies Witch
Firecracker Poison Zappies Witch
Royal Recruits Zappies Witch
Royal Recruits Zappies
Royal Recruits Firecracker Zappies Poison Witch The Log
Royal Recruits Witch Zappies
Royal Recruits Zappies Witch
Royal Recruits Poison The Log
Royal Recruits Zappies Witch
Royal Recruits Firecracker Zappies Witch
Royal Recruits Zappies Witch Firecracker Poison The Log
Poison Firecracker Royal Recruits Zappies Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Royal Recruits The Log
Firecracker Poison The Log
Poison The Log
Firecracker Royal Recruits Poison The Log
Poison Firecracker The Log
Firecracker Poison Witch
Firecracker Poison Witch The Log
Poison The Log Firecracker
Poison The Log Firecracker
Poison
Firecracker Poison Royal Recruits The Log
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison Witch The Log
Firecracker Royal Recruits Poison The Log
Poison
Firecracker Poison The Log
Firecracker Poison Witch The Log
Poison The Log
Poison
The Log
Royal Recruits Poison The Log
Firecracker Poison The Log Witch
Witch
Firecracker Poison The Log Witch
Poison Witch The Log
Poison Firecracker The Log
Poison Firecracker Witch
Firecracker Zappies Poison Witch
Poison The Log
Firecracker Zappies Poison
Firecracker Poison The Log
Royal Recruits Zappies Witch
Poison Firecracker Zappies Witch
The Log
Poison Firecracker
The Log Firecracker Poison
Poison
Firecracker Royal Recruits
Firecracker Royal Recruits Zappies Poison Witch The Log
Firecracker Zappies Poison Witch
Poison Firecracker Royal Recruits Witch The Log

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