My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Flying Machine Balloon Fisherman Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Flying Machine Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon Fisherman
Giant Snowball
Battle Ram Flying Machine Balloon Fisherman
Zap
Firecracker Battle Ram Flying Machine Balloon Fisherman
Barbarian Barrel
Electro Spirit Firecracker Battle Ram
The Log
Electro Spirit Firecracker Battle Ram Fisherman
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker Flying Machine
Royal Delivery
Electro Spirit Firecracker Battle Ram Flying Machine Balloon Fisherman Mother Witch
Fireball
Firecracker Battle Ram Flying Machine Balloon Fisherman Mother Witch
Poison
Firecracker Flying Machine Balloon Fisherman Mother Witch
Lightning
Battle Ram Balloon Fisherman Mother Witch
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Firecracker Fisherman Battle Ram Flying Machine Mother Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Firecracker Fisherman Battle Ram

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Balloon Mother Witch
Firecracker
Battle Ram Flying Machine Balloon Fisherman Mega Knight
Battle Ram
Electro Spirit Firecracker Flying Machine Mother Witch
Flying Machine
Firecracker Battle Ram Balloon Mega Knight
Balloon
Electro Spirit Firecracker Flying Machine Fisherman Mega Knight
Fisherman
Firecracker Balloon Mega Knight
Mother Witch
Electro Spirit Battle Ram Mega Knight
Mega Knight
Firecracker Flying Machine Balloon Fisherman Mother Witch

Defense Synergies 0 9

Electro Spirit
Fisherman
Firecracker
Flying Machine Fisherman Mega Knight
Battle Ram
Flying Machine
Firecracker Fisherman Mega Knight
Balloon
Fisherman
Electro Spirit Firecracker Flying Machine Mother Witch Mega Knight
Mother Witch
Fisherman Mega Knight
Mega Knight
Firecracker Flying Machine Fisherman Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine
Firecracker Flying Machine Fisherman Mega Knight
Fisherman Mega Knight
Firecracker Fisherman Mega Knight
Firecracker Mega Knight
Electro Spirit Firecracker Flying Machine Mother Witch Mega Knight
Electro Spirit Firecracker Flying Machine
Electro Spirit Flying Machine Mega Knight
Fisherman
Firecracker Fisherman Mega Knight
Mother Witch Electro Spirit Firecracker Flying Machine Fisherman Mega Knight
Firecracker Flying Machine
Mega Knight Flying Machine
Mega Knight Electro Spirit Firecracker
Mega Knight
Fisherman Mega Knight
Mega Knight Firecracker Fisherman
Mega Knight Electro Spirit Firecracker Flying Machine Fisherman
Electro Spirit Firecracker Flying Machine Fisherman Mother Witch Mega Knight
Fisherman
Mega Knight Electro Spirit Firecracker Flying Machine Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fisherman
Firecracker Flying Machine Fisherman Mega Knight
Mega Knight Fisherman
Mega Knight Fisherman
Fisherman Mega Knight
Firecracker Mother Witch Electro Spirit Flying Machine
Flying Machine
Mega Knight Fisherman
Mega Knight Electro Spirit Firecracker Flying Machine
Mega Knight Flying Machine
Mega Knight
Mega Knight
Firecracker Flying Machine Mega Knight
Electro Spirit Firecracker Flying Machine Fisherman
Mega Knight Electro Spirit Firecracker Flying Machine Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine
Firecracker Flying Machine Fisherman
Flying Machine
Firecracker Flying Machine
Firecracker Mega Knight
Firecracker Mother Witch Electro Spirit Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Fisherman
Fisherman
Firecracker Flying Machine Fisherman
Firecracker Flying Machine
Flying Machine Firecracker Fisherman
Firecracker Flying Machine Fisherman
Firecracker Flying Machine Fisherman
Firecracker Flying Machine
Firecracker Flying Machine Mega Knight
Fisherman
Firecracker Flying Machine Fisherman Mega Knight
Firecracker Flying Machine Mother Witch Mega Knight
Mega Knight
Fisherman
Flying Machine
Firecracker Mother Witch Electro Spirit Mega Knight
Fisherman
Firecracker Flying Machine Fisherman
Flying Machine Fisherman Mega Knight
Firecracker Fisherman
Firecracker Flying Machine Mother Witch
Electro Spirit Firecracker Flying Machine
Mega Knight
Electro Spirit Firecracker
Mega Knight
Firecracker
Electro Spirit Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Mega Knight
Firecracker Flying Machine
Firecracker Flying Machine Mega Knight
Electro Spirit Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Mega Knight

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