My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Royal Hogs Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Royal Hogs Guards
Giant Snowball
Battle Ram Hog Rider Royal Hogs Guards Baby Dragon
Zap
Firecracker Battle Ram Royal Hogs Guards
Barbarian Barrel
Firecracker Battle Ram Royal Hogs Guards
The Log
Firecracker Battle Ram Hog Rider Royal Hogs Guards
Earthquake
Firecracker Hog Rider Royal Hogs Guards
Arrows
Firecracker Royal Hogs Guards
Royal Delivery
Firecracker Battle Ram Hog Rider Royal Hogs Guards Baby Dragon
Fireball
Firecracker Battle Ram Hog Rider Royal Hogs Baby Dragon
Poison
Firecracker Royal Hogs Guards
Lightning
Battle Ram Baby Dragon
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Guards Battle Ram Hog Rider Baby Dragon Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Guards Battle Ram

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Battle Ram Royal Hogs Mirror Baby Dragon Mega Knight
Battle Ram
Firecracker Royal Hogs Mirror Baby Dragon
Hog Rider
Firecracker Mirror Guards Baby Dragon Mega Knight
Royal Hogs
Firecracker Battle Ram Guards Mega Knight
Mirror
Firecracker Battle Ram Hog Rider
Guards
Hog Rider Royal Hogs
Baby Dragon
Firecracker Battle Ram Hog Rider Mega Knight
Mega Knight
Firecracker Hog Rider Royal Hogs Baby Dragon

Defense Synergies 0 7

Firecracker
Mirror Guards Baby Dragon Mega Knight
Battle Ram
Hog Rider
Royal Hogs
Mirror
Firecracker Mega Knight
Guards
Firecracker Baby Dragon
Baby Dragon
Firecracker Guards Mega Knight
Mega Knight
Firecracker Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Firecracker Mega Knight
Mega Knight
Firecracker Guards Mega Knight
Firecracker Mega Knight
Firecracker Guards Baby Dragon Mega Knight
Firecracker Baby Dragon
Baby Dragon Mega Knight
Guards Firecracker Mega Knight
Guards Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Mega Knight Guards
Mega Knight Firecracker Guards Baby Dragon
Mega Knight
Mega Knight
Mega Knight Firecracker
Mega Knight Firecracker Guards Baby Dragon
Baby Dragon Firecracker Guards Mega Knight
Mega Knight Firecracker Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Firecracker Baby Dragon Mega Knight
Guards Mega Knight
Guards Mega Knight
Guards Mega Knight
Firecracker Baby Dragon
Guards
Mega Knight
Mega Knight Firecracker Baby Dragon
Guards
Mega Knight Guards
Mega Knight Guards
Mega Knight Guards
Firecracker Baby Dragon Mega Knight
Guards Firecracker Baby Dragon
Mega Knight Firecracker Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Guards
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Guards
Firecracker
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Guards
Mega Knight
Firecracker
Mega Knight
Firecracker
Guards
Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Mega Knight
Firecracker Guards Baby Dragon
Firecracker
Firecracker Baby Dragon Mega Knight

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