My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Royal Hogs Wall Breakers
Giant Snowball
Bomber Barbarians Royal Hogs Wall Breakers
Zap
Bomber Firecracker Royal Giant Royal Hogs Wall Breakers
Barbarian Barrel
Bomber Firecracker Barbarians Valkyrie Royal Hogs Wall Breakers
The Log
Bomber Firecracker Barbarians Royal Giant Royal Hogs Wall Breakers
Earthquake
Bomber Firecracker Barbarians Royal Hogs
Arrows
Bomber Firecracker Royal Hogs Wall Breakers
Royal Delivery
Bomber Firecracker Barbarians Valkyrie Royal Hogs Wall Breakers
Fireball
Bomber Firecracker Barbarians Royal Hogs Wall Breakers
Poison
Bomber Firecracker Barbarians Royal Hogs
Lightning
Valkyrie
Rocket
Barbarians Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Firecracker Valkyrie Poison Barbarians Royal Hogs Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Wall Breakers Firecracker Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Valkyrie Royal Hogs
Firecracker
Royal Giant Valkyrie Royal Hogs Wall Breakers
Barbarians
Royal Giant
Bomber Firecracker Poison
Valkyrie
Bomber Firecracker Royal Hogs Wall Breakers
Royal Hogs
Bomber Firecracker Valkyrie Poison
Wall Breakers
Firecracker Valkyrie
Poison
Royal Giant Royal Hogs

Defense Synergies 1 1

Bomber
Valkyrie
Firecracker
Valkyrie
Barbarians
Royal Giant
Valkyrie
Firecracker Bomber
Royal Hogs
Wall Breakers
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie
Barbarians Bomber Firecracker Valkyrie
Barbarians Bomber Valkyrie
Barbarians Bomber Firecracker Valkyrie
Bomber Firecracker Barbarians Valkyrie Poison
Bomber Firecracker Valkyrie
Firecracker Poison
Barbarians Valkyrie Poison
Barbarians
Bomber Firecracker Barbarians Valkyrie
Barbarians Valkyrie Poison Bomber Firecracker
Firecracker Poison
Barbarians Bomber Valkyrie
Bomber Valkyrie Firecracker Barbarians Poison
Barbarians
Barbarians
Barbarians Bomber Firecracker Valkyrie Poison
Bomber Firecracker Barbarians Valkyrie
Valkyrie Poison Bomber Firecracker Barbarians
Barbarians
Bomber Valkyrie Firecracker Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie
Poison Bomber Firecracker Valkyrie
Barbarians Valkyrie
Valkyrie Barbarians
Barbarians Valkyrie
Firecracker Poison
Barbarians Valkyrie
Barbarians Valkyrie
Firecracker Barbarians Valkyrie Poison
Barbarians
Barbarians Valkyrie
Barbarians Valkyrie Poison
Barbarians Valkyrie
Bomber Firecracker Barbarians Valkyrie
Barbarians Bomber Firecracker Valkyrie Poison
Valkyrie Poison Bomber Firecracker Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie
Firecracker Poison
Poison
Firecracker Barbarians Valkyrie Poison
Bomber Poison Firecracker Valkyrie
Firecracker Poison
Bomber Firecracker Poison
Poison Firecracker
Poison Firecracker
Poison
Firecracker Poison Valkyrie
Poison Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Bomber Firecracker Poison
Firecracker Poison
Poison
Bomber
Bomber Firecracker Poison
Bomber Firecracker Valkyrie Poison
Poison
Poison
Barbarians Poison
Firecracker Poison Bomber Valkyrie
Firecracker Poison
Poison
Poison Firecracker
Poison Firecracker
Firecracker Poison
Poison Bomber
Firecracker Poison
Firecracker Poison
Barbarians
Poison Firecracker
Poison Firecracker Valkyrie
Bomber Firecracker Poison
Poison
Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker

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