My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Fisherman Little Prince
Zap
Skeletons Firecracker Royal Giant Fisherman Little Prince
Barbarian Barrel
Skeletons Electro Spirit Firecracker Little Prince
The Log
Skeletons Electro Spirit Firecracker Royal Giant Fisherman Little Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Firecracker Little Prince
Royal Delivery
Skeletons Electro Spirit Firecracker Fisherman Little Prince
Fireball
Firecracker Fisherman Little Prince
Poison
Firecracker Fisherman Little Prince
Lightning
Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Barbarian Barrel Firecracker Fisherman Little Prince Fireball Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Barbarian Barrel Firecracker

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant Fireball
Firecracker
Royal Giant Barbarian Barrel Fisherman
Royal Giant
Firecracker Fireball Barbarian Barrel Fisherman Electro Spirit
Fireball
Royal Giant Electro Spirit Little Prince
Barbarian Barrel
Royal Giant Firecracker
Fisherman
Royal Giant Firecracker
Little Prince
Fireball

Defense Synergies 2 10

Skeletons
Fisherman Electro Spirit Firecracker Barbarian Barrel Little Prince
Electro Spirit
Skeletons Fisherman Little Prince
Firecracker
Skeletons Barbarian Barrel Fisherman
Royal Giant
Fireball
Barbarian Barrel Little Prince
Barbarian Barrel
Fireball Skeletons Firecracker Little Prince
Fisherman
Skeletons Electro Spirit Firecracker
Little Prince
Skeletons Electro Spirit Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Barbarian Barrel
Skeletons Firecracker Fisherman
Fisherman Skeletons
Skeletons Firecracker Fisherman
Firecracker Fireball Barbarian Barrel
Fireball Barbarian Barrel Skeletons Electro Spirit Firecracker
Electro Spirit Firecracker Fireball Little Prince
Electro Spirit Fireball Barbarian Barrel
Skeletons Fisherman
Skeletons Firecracker Barbarian Barrel Fisherman Little Prince
Skeletons Electro Spirit Firecracker Fireball Barbarian Barrel Fisherman
Firecracker Fireball
Skeletons Fireball
Fireball Electro Spirit Firecracker Barbarian Barrel
Fireball Fisherman
Skeletons Firecracker Fireball Fisherman
Fireball Electro Spirit Firecracker Barbarian Barrel Fisherman Little Prince
Barbarian Barrel Electro Spirit Firecracker Fireball Fisherman Little Prince
Fisherman
Electro Spirit Firecracker Fireball Barbarian Barrel Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Barbarian Barrel Fisherman
Fireball Firecracker Barbarian Barrel Fisherman
Skeletons Fisherman
Fireball Barbarian Barrel Fisherman
Skeletons Fisherman
Firecracker Fireball Skeletons Electro Spirit
Skeletons Fireball
Fisherman
Skeletons Electro Spirit Firecracker Fireball Barbarian Barrel
Skeletons
Fireball
Skeletons Fireball
Firecracker Fireball
Skeletons Electro Spirit Firecracker Fireball Barbarian Barrel Fisherman Little Prince
Electro Spirit Firecracker Fireball Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Barbarian Barrel
Firecracker Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Fireball Firecracker Barbarian Barrel
Firecracker Fireball Electro Spirit
Firecracker
Fireball Firecracker Barbarian Barrel
Fireball Firecracker Fisherman
Fireball Fisherman
Firecracker Fireball Barbarian Barrel Fisherman
Fireball Firecracker
Firecracker Fireball Barbarian Barrel Fisherman
Firecracker Fireball Barbarian Barrel Fisherman
Firecracker Fireball Barbarian Barrel Fisherman
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fisherman
Firecracker Fireball Barbarian Barrel Fisherman
Firecracker Fireball Barbarian Barrel Little Prince
Fireball
Fireball
Fisherman
Fireball Barbarian Barrel
Firecracker Electro Spirit Fireball Barbarian Barrel Little Prince
Fisherman
Firecracker Fireball Barbarian Barrel Fisherman
Fireball Fisherman
Fireball Firecracker Barbarian Barrel Fisherman
Firecracker Fireball Little Prince
Electro Spirit Firecracker Fireball
Fireball
Fireball
Electro Spirit Firecracker Fireball
Firecracker Fireball
Electro Spirit Fireball Barbarian Barrel
Fireball Firecracker
Fireball Barbarian Barrel
Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker
Electro Spirit Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Barbarian Barrel Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: