My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Night Witch
Giant Snowball
Skeleton Army Balloon Lumberjack Night Witch
Zap
Firecracker Mortar Skeleton Army Balloon Night Witch
Barbarian Barrel
Firecracker Mortar Skeleton Army Lumberjack Night Witch
The Log
Firecracker Skeleton Army Lumberjack
Earthquake
Firecracker Mortar Skeleton Army
Arrows
Firecracker Skeleton Army Night Witch
Royal Delivery
Firecracker Skeleton Army Balloon Lumberjack Night Witch
Fireball
Firecracker Mortar Skeleton Army Balloon Lumberjack Night Witch
Poison
Firecracker Mortar Skeleton Army Balloon Night Witch
Lightning
Mortar Balloon Lumberjack Night Witch
Rocket
Mortar Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Skeleton Army Mortar Lumberjack Night Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Skeleton Army Mortar

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Mirror Balloon Lumberjack Mega Knight
Mortar
Firecracker
Mirror
Firecracker Skeleton Army Balloon Lumberjack Night Witch
Skeleton Army
Mirror
Balloon
Lumberjack Firecracker Mirror Mega Knight
Lumberjack
Balloon Firecracker Mirror Night Witch Mega Knight
Night Witch
Mirror Lumberjack Mega Knight
Mega Knight
Firecracker Balloon Lumberjack Night Witch

Defense Synergies 1 14

Firecracker
Mortar Mirror Skeleton Army Lumberjack Night Witch Mega Knight
Mortar
Firecracker Mirror Skeleton Army Lumberjack
Mirror
Skeleton Army Firecracker Mortar Lumberjack Night Witch Mega Knight
Skeleton Army
Mirror Firecracker Mortar Lumberjack
Balloon
Lumberjack
Firecracker Mortar Mirror Skeleton Army
Night Witch
Firecracker Mirror Mega Knight
Mega Knight
Firecracker Mirror Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar
Skeleton Army Lumberjack Firecracker Mortar Night Witch Mega Knight
Mortar Skeleton Army Lumberjack Mega Knight Night Witch
Skeleton Army Lumberjack Night Witch Firecracker Mortar Mega Knight
Firecracker Skeleton Army Lumberjack Mega Knight
Skeleton Army Firecracker Lumberjack Night Witch Mega Knight
Firecracker Mortar Night Witch
Mega Knight
Mortar Skeleton Army Lumberjack Night Witch
Skeleton Army Firecracker Lumberjack Night Witch Mega Knight
Skeleton Army Firecracker Lumberjack Night Witch Mega Knight
Firecracker Night Witch
Mortar Skeleton Army Lumberjack Night Witch Mega Knight
Skeleton Army Mega Knight Firecracker Mortar Lumberjack Night Witch
Skeleton Army Mortar Lumberjack Mega Knight
Skeleton Army Mortar Lumberjack Mega Knight
Mega Knight Firecracker Mortar Skeleton Army Lumberjack Night Witch
Mortar Mega Knight Firecracker Skeleton Army Lumberjack Night Witch
Mortar Firecracker Lumberjack Mega Knight
Mortar Lumberjack
Skeleton Army Mega Knight Firecracker Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight
Firecracker Mortar Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Night Witch
Skeleton Army Lumberjack Night Witch Mega Knight
Firecracker
Skeleton Army Lumberjack Night Witch
Mega Knight Skeleton Army Lumberjack
Mega Knight Firecracker Mortar Skeleton Army
Skeleton Army
Mega Knight Lumberjack
Skeleton Army Mega Knight
Skeleton Army Mega Knight Lumberjack Night Witch
Firecracker Skeleton Army Mega Knight
Skeleton Army Firecracker Mortar Lumberjack Night Witch
Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar
Firecracker Mortar
Firecracker
Firecracker Mortar Mega Knight
Firecracker
Firecracker Mortar
Firecracker
Firecracker Mortar
Lumberjack Night Witch
Firecracker Mortar
Firecracker
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar Mega Knight
Mortar
Night Witch
Firecracker Mortar Mega Knight
Firecracker Mortar Mega Knight
Night Witch Mega Knight
Mortar
Firecracker Mortar Mega Knight
Firecracker Mortar
Mortar Mega Knight
Firecracker Mortar
Firecracker Night Witch
Firecracker
Night Witch
Mortar Night Witch Mega Knight
Firecracker
Mega Knight
Firecracker
Skeleton Army Night Witch
Firecracker
Firecracker Lumberjack Mega Knight
Firecracker Mortar
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mortar Mega Knight

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