My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bandit Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Bandit
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Firecracker Guards Bandit
Barbarian Barrel
Firecracker Guards Bandit
The Log
Firecracker Hog Rider Guards Bandit
Earthquake
Firecracker Hog Rider Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Hog Rider Guards Bandit Boss Bandit
Fireball
Firecracker Hog Rider Bandit Boss Bandit
Poison
Bats Firecracker Guards Boss Bandit
Lightning
Bandit Boss Bandit
Rocket
Hog Rider Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Mega Knight Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Guards Bandit Hog Rider Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Guards

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Bandit
Arrows
Hog Rider Bandit Mega Knight
Firecracker
Hog Rider Bats Bandit Mega Knight
Hog Rider
Bats Arrows Firecracker Guards Bandit Mega Knight
Guards
Hog Rider Bandit
Bandit
Bats Arrows Firecracker Hog Rider Guards Mega Knight
Mega Knight
Bats Arrows Firecracker Hog Rider Bandit
Boss Bandit

Defense Synergies 1 8

Bats
Firecracker Bandit Mega Knight
Arrows
Mega Knight Bandit
Firecracker
Bats Guards Bandit Mega Knight
Hog Rider
Guards
Firecracker
Bandit
Bats Arrows Firecracker Mega Knight
Mega Knight
Arrows Bats Firecracker Bandit
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Firecracker Bandit Mega Knight
Mega Knight Bats Bandit
Bats Firecracker Guards Bandit Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Firecracker Guards Bandit Mega Knight
Bats Arrows Firecracker
Arrows Bandit Mega Knight
Guards Firecracker Bandit Mega Knight
Bats Guards Arrows Firecracker Bandit Mega Knight
Arrows Bats Firecracker
Mega Knight Bats Guards Bandit
Mega Knight Bats Arrows Firecracker Guards
Bandit Mega Knight
Bandit Mega Knight
Mega Knight Bats Arrows Firecracker
Arrows Mega Knight Bats Firecracker Guards Bandit
Arrows Bats Firecracker Guards Bandit Mega Knight
Mega Knight Bats Arrows Firecracker Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Bandit
Bandit Arrows Firecracker Mega Knight
Guards Bandit Mega Knight Bats
Guards Mega Knight Bats Bandit
Guards Bandit Mega Knight
Arrows Firecracker Bats
Guards Bats Bandit
Mega Knight
Mega Knight Bats Firecracker Bandit
Guards
Mega Knight Bats Guards
Mega Knight Arrows Guards
Mega Knight Guards Bandit
Firecracker Mega Knight
Guards Bats Firecracker
Bats Arrows Mega Knight Firecracker
Arrows
Mega Knight
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Bats Guards
Firecracker Arrows Bandit
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Bats
Arrows Firecracker Bandit Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Bandit
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Bats Arrows Firecracker
Bats Firecracker Guards
Arrows Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Guards Bandit
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Guards
Firecracker Bats
Firecracker Bandit Mega Knight
Firecracker Mega Knight

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