My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarian Barrel Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit Firecracker
Barbarian Barrel
Fire Spirit Knight Firecracker Magic Archer
The Log
Fire Spirit Firecracker
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Knight Firecracker Magic Archer
Fireball
Firecracker Magic Archer
Poison
Firecracker Magic Archer
Lightning
Knight Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Fireball Barbarian Barrel Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Knight Firecracker Fireball Magic Archer Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Barbarian Barrel Knight Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight
Knight
Firecracker Fire Spirit Fireball Barbarian Barrel Magic Archer
Firecracker
Knight Barbarian Barrel Mega Knight
Fireball
Knight Magic Archer Mega Knight Golden Knight
Barbarian Barrel
Knight Firecracker Mega Knight
Magic Archer
Knight Fireball Mega Knight Golden Knight
Mega Knight
Firecracker Fireball Barbarian Barrel Magic Archer
Golden Knight
Fireball Magic Archer

Defense Synergies 4 12

Fire Spirit
Knight Firecracker Golden Knight
Knight
Fire Spirit Firecracker Magic Archer Fireball Barbarian Barrel
Firecracker
Knight Fire Spirit Barbarian Barrel Mega Knight Golden Knight
Fireball
Barbarian Barrel Knight Mega Knight Golden Knight
Barbarian Barrel
Fireball Knight Firecracker Magic Archer Mega Knight
Magic Archer
Knight Barbarian Barrel Mega Knight
Mega Knight
Firecracker Fireball Barbarian Barrel Magic Archer
Golden Knight
Fire Spirit Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Barbarian Barrel Magic Archer Golden Knight
Knight Firecracker Mega Knight
Mega Knight Fire Spirit Knight
Knight Firecracker Mega Knight
Firecracker Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Fire Spirit Firecracker Magic Archer Mega Knight
Fire Spirit Firecracker Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer Mega Knight Golden Knight
Knight Fire Spirit Firecracker Barbarian Barrel Mega Knight
Knight Firecracker Fireball Barbarian Barrel Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Mega Knight Fire Spirit Knight Fireball
Fire Spirit Fireball Mega Knight Firecracker Barbarian Barrel Magic Archer Golden Knight
Knight Mega Knight
Fireball Mega Knight
Mega Knight Knight Firecracker Fireball
Fire Spirit Fireball Mega Knight Knight Firecracker Barbarian Barrel Magic Archer Golden Knight
Barbarian Barrel Fire Spirit Knight Firecracker Fireball Magic Archer Mega Knight
Mega Knight Fire Spirit Knight Firecracker Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Barbarian Barrel
Fireball Knight Firecracker Barbarian Barrel Magic Archer Mega Knight
Mega Knight Knight Golden Knight
Mega Knight Knight Fireball Barbarian Barrel
Knight Mega Knight
Fire Spirit Firecracker Fireball Magic Archer
Knight Fireball
Mega Knight Knight
Mega Knight Knight Firecracker Fireball Barbarian Barrel Magic Archer
Mega Knight Knight Golden Knight
Mega Knight Fireball
Mega Knight Knight Fireball Golden Knight
Firecracker Fireball Magic Archer Mega Knight
Knight Firecracker Fireball Barbarian Barrel Magic Archer Golden Knight
Mega Knight Firecracker Fireball Barbarian Barrel Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Firecracker Barbarian Barrel Golden Knight
Firecracker Fireball Barbarian Barrel Magic Archer Golden Knight
Fireball Barbarian Barrel Magic Archer
Knight Firecracker Fireball Barbarian Barrel
Fireball Fire Spirit Firecracker Barbarian Barrel Magic Archer Mega Knight
Firecracker Fireball Fire Spirit Magic Archer
Fire Spirit Firecracker Magic Archer
Fireball Fire Spirit Firecracker Barbarian Barrel Magic Archer
Fireball Firecracker Golden Knight
Fire Spirit Fireball
Firecracker Knight Fireball Barbarian Barrel Magic Archer Golden Knight
Fireball Fire Spirit Firecracker Magic Archer
Fire Spirit Knight Firecracker Fireball Barbarian Barrel Magic Archer Golden Knight
Firecracker Fireball Barbarian Barrel Magic Archer
Firecracker Fireball Barbarian Barrel Magic Archer
Firecracker Fireball Barbarian Barrel Magic Archer Golden Knight
Magic Archer Firecracker Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Fire Spirit Firecracker Fireball Barbarian Barrel Magic Archer Mega Knight
Fire Spirit Firecracker Fireball Barbarian Barrel Magic Archer Mega Knight Golden Knight
Fireball Magic Archer Mega Knight
Fireball
Fireball Barbarian Barrel
Firecracker Fire Spirit Fireball Barbarian Barrel Magic Archer Mega Knight
Firecracker Fireball Barbarian Barrel Magic Archer Golden Knight
Fireball Magic Archer Mega Knight Golden Knight
Fireball Firecracker Barbarian Barrel Magic Archer Golden Knight
Fire Spirit Firecracker Fireball Magic Archer
Firecracker Fireball
Fireball
Fireball Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Mega Knight
Firecracker Fireball Magic Archer
Fire Spirit Fireball Barbarian Barrel Magic Archer
Fireball Fire Spirit Firecracker Magic Archer
Fireball Barbarian Barrel
Fireball Knight Firecracker Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Fireball
Firecracker Mega Knight
Firecracker Fireball Magic Archer Golden Knight
Firecracker Fireball Magic Archer
Firecracker Fireball Barbarian Barrel Magic Archer Mega Knight Golden Knight

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