My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Cannon Dart Goblin Skeleton Army Lumberjack
Zap
Cannon Firecracker Dart Goblin Skeleton Army
Barbarian Barrel
Cannon Firecracker Dart Goblin Elixir Golem Skeleton Army Lumberjack
The Log
Cannon Firecracker Dart Goblin Elixir Golem Skeleton Army Lumberjack
Earthquake
Cannon Firecracker Elixir Golem Skeleton Army
Arrows
Firecracker Dart Goblin Skeleton Army
Royal Delivery
Firecracker Dart Goblin Elixir Golem Skeleton Army Bowler Lumberjack
Fireball
Cannon Firecracker Dart Goblin Elixir Golem Skeleton Army Bowler Lumberjack
Poison
Cannon Firecracker Dart Goblin Elixir Golem Skeleton Army
Lightning
Cannon Bowler Lumberjack
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Dart Goblin Elixir Golem Skeleton Army Fireball Lumberjack Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Dart Goblin Elixir Golem

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Elixir Golem Dart Goblin Bowler Lumberjack
Dart Goblin
Firecracker Elixir Golem Bowler
Elixir Golem
Firecracker Dart Goblin Fireball Bowler Lumberjack
Fireball
Elixir Golem
Skeleton Army
Bowler
Firecracker Dart Goblin Elixir Golem Lumberjack
Lumberjack
Firecracker Elixir Golem Bowler

Defense Synergies 0 15

Cannon
Firecracker Dart Goblin Fireball Skeleton Army Bowler Lumberjack
Firecracker
Cannon Dart Goblin Skeleton Army Lumberjack
Dart Goblin
Cannon Firecracker Skeleton Army Bowler Lumberjack
Elixir Golem
Fireball
Cannon Lumberjack
Skeleton Army
Cannon Firecracker Dart Goblin Lumberjack
Bowler
Cannon Dart Goblin Lumberjack
Lumberjack
Cannon Firecracker Dart Goblin Fireball Skeleton Army Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Firecracker Dart Goblin Fireball
Skeleton Army Lumberjack Cannon Firecracker Dart Goblin
Cannon Skeleton Army Bowler Lumberjack Dart Goblin
Cannon Skeleton Army Lumberjack Firecracker Dart Goblin Bowler
Firecracker Fireball Skeleton Army Bowler Lumberjack
Fireball Skeleton Army Bowler Cannon Firecracker Dart Goblin Lumberjack
Dart Goblin Cannon Firecracker Fireball
Bowler Cannon Dart Goblin Fireball
Cannon Skeleton Army Lumberjack
Skeleton Army Cannon Firecracker Dart Goblin Bowler Lumberjack
Dart Goblin Skeleton Army Cannon Firecracker Fireball Bowler Lumberjack
Firecracker Dart Goblin Fireball
Cannon Skeleton Army Bowler Lumberjack Fireball
Fireball Skeleton Army Bowler Cannon Firecracker Dart Goblin Lumberjack
Skeleton Army Cannon Lumberjack
Skeleton Army Cannon Fireball Bowler Lumberjack
Cannon Firecracker Fireball Skeleton Army Bowler Lumberjack
Cannon Fireball Firecracker Dart Goblin Skeleton Army Bowler Lumberjack
Cannon Firecracker Dart Goblin Fireball Bowler Lumberjack
Cannon Dart Goblin Lumberjack
Skeleton Army Bowler Cannon Firecracker Dart Goblin Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Bowler
Fireball Firecracker Bowler Lumberjack
Skeleton Army Lumberjack Bowler
Skeleton Army Bowler Lumberjack Fireball
Cannon Skeleton Army Bowler Lumberjack
Firecracker Fireball Dart Goblin
Skeleton Army Dart Goblin Fireball Bowler Lumberjack
Skeleton Army Lumberjack
Firecracker Fireball Skeleton Army
Cannon Dart Goblin Skeleton Army
Dart Goblin Bowler Lumberjack
Skeleton Army Fireball Bowler
Skeleton Army Bowler Cannon Fireball Lumberjack
Cannon Firecracker Dart Goblin Fireball Skeleton Army Bowler
Skeleton Army Firecracker Dart Goblin Fireball Bowler Lumberjack
Bowler Cannon Firecracker Dart Goblin Fireball
Cannon Fireball
Cannon
Cannon Skeleton Army Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Dart Goblin
Firecracker Fireball Dart Goblin Bowler
Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball Firecracker Bowler
Firecracker Fireball Dart Goblin
Firecracker Dart Goblin Bowler
Fireball Firecracker Dart Goblin Bowler
Fireball Firecracker Dart Goblin
Fireball Bowler Lumberjack
Firecracker Dart Goblin Fireball Bowler
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball Bowler
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Bowler
Firecracker Dart Goblin Fireball Bowler
Fireball
Firecracker Dart Goblin Fireball Bowler
Firecracker Dart Goblin Fireball Bowler
Fireball Bowler
Fireball
Bowler
Fireball
Firecracker Fireball Bowler
Firecracker Fireball Dart Goblin Bowler
Fireball Bowler
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball Bowler
Dart Goblin Fireball
Firecracker Fireball
Firecracker Fireball Bowler
Dart Goblin Fireball Skeleton Army
Fireball Firecracker Dart Goblin
Fireball
Fireball Firecracker Dart Goblin Bowler Lumberjack
Firecracker Dart Goblin Fireball Bowler
Fireball
Firecracker Dart Goblin
Firecracker Dart Goblin Fireball Bowler
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Bowler
Fireball Firecracker Dart Goblin Bowler

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