My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards Baby Dragon
Zap
Firecracker Goblin Barrel Guards
Barbarian Barrel
Firecracker Bomb Tower Goblin Barrel Guards Ice Wizard
The Log
Firecracker Goblin Barrel Guards
Earthquake
Firecracker Bomb Tower Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards
Royal Delivery
Firecracker Goblin Barrel Guards Baby Dragon P.E.K.K.A Ice Wizard
Fireball
Firecracker Bomb Tower Goblin Barrel Baby Dragon Ice Wizard
Poison
Firecracker Bomb Tower Guards Ice Wizard
Lightning
Bomb Tower Baby Dragon Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Guards Ice Wizard Bomb Tower Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Guards

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Baby Dragon P.E.K.K.A
Bomb Tower
Goblin Barrel
Firecracker Guards Baby Dragon P.E.K.K.A Ice Wizard
Guards
Goblin Barrel The Log
Baby Dragon
Firecracker Goblin Barrel P.E.K.K.A Ice Wizard
P.E.K.K.A
Firecracker Goblin Barrel Baby Dragon The Log Ice Wizard
The Log
Guards P.E.K.K.A
Ice Wizard
Goblin Barrel Baby Dragon P.E.K.K.A

Defense Synergies 4 14

Firecracker
The Log Bomb Tower Guards Baby Dragon P.E.K.K.A Ice Wizard
Bomb Tower
The Log Firecracker Baby Dragon Ice Wizard
Goblin Barrel
Guards
Firecracker Baby Dragon The Log Ice Wizard
Baby Dragon
Ice Wizard Firecracker Bomb Tower Guards P.E.K.K.A The Log
P.E.K.K.A
The Log Firecracker Baby Dragon Ice Wizard
The Log
Firecracker Bomb Tower P.E.K.K.A Guards Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Firecracker Bomb Tower Guards P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon The Log
Bomb Tower P.E.K.K.A Firecracker The Log Ice Wizard
Bomb Tower P.E.K.K.A Ice Wizard
Bomb Tower P.E.K.K.A Firecracker Guards Ice Wizard
Firecracker Bomb Tower P.E.K.K.A The Log
The Log Firecracker Bomb Tower Guards Baby Dragon Ice Wizard
Firecracker Bomb Tower Baby Dragon Ice Wizard
Bomb Tower Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Bomb Tower Ice Wizard
Guards Firecracker Ice Wizard
Guards Ice Wizard Firecracker Bomb Tower Baby Dragon The Log
Firecracker Baby Dragon Ice Wizard
Bomb Tower P.E.K.K.A Guards The Log Ice Wizard
Bomb Tower Firecracker Guards Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Bomb Tower
Bomb Tower P.E.K.K.A The Log
Bomb Tower Firecracker P.E.K.K.A
Bomb Tower Firecracker Guards Baby Dragon The Log Ice Wizard
Bomb Tower Baby Dragon The Log Firecracker Guards Ice Wizard
P.E.K.K.A Bomb Tower
Firecracker Bomb Tower Guards Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Firecracker Bomb Tower Baby Dragon The Log
Guards P.E.K.K.A Bomb Tower The Log
Guards P.E.K.K.A The Log
P.E.K.K.A Guards
Firecracker Bomb Tower Baby Dragon Ice Wizard
Guards P.E.K.K.A Bomb Tower Ice Wizard
P.E.K.K.A Bomb Tower
P.E.K.K.A Firecracker Bomb Tower Baby Dragon The Log
P.E.K.K.A Guards
P.E.K.K.A Bomb Tower Guards
P.E.K.K.A Guards The Log
P.E.K.K.A Bomb Tower Guards
Firecracker Bomb Tower Baby Dragon
Guards Firecracker Bomb Tower Baby Dragon P.E.K.K.A The Log
Firecracker Bomb Tower Baby Dragon P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Baby Dragon The Log
Firecracker Baby Dragon The Log Ice Wizard
Baby Dragon The Log
Firecracker Guards The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Ice Wizard
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon Ice Wizard
The Log Firecracker
Guards
Firecracker The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon Ice Wizard
Firecracker The Log Baby Dragon Ice Wizard
Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Ice Wizard
Firecracker Guards
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Guards
Firecracker Baby Dragon Ice Wizard
The Log
Firecracker Baby Dragon
The Log Firecracker Baby Dragon
Firecracker P.E.K.K.A
Firecracker Guards Baby Dragon The Log
Firecracker
Firecracker Baby Dragon The Log

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