My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards
Giant Snowball
Cannon Hog Rider Goblin Barrel Guards
Zap
Cannon Firecracker Goblin Barrel Guards
Barbarian Barrel
Cannon Firecracker Goblin Barrel Guards Ice Wizard
The Log
Cannon Firecracker Hog Rider Goblin Barrel Guards
Earthquake
Cannon Firecracker Hog Rider Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards
Royal Delivery
Firecracker Hog Rider Goblin Barrel Guards Ice Wizard
Fireball
Cannon Firecracker Hog Rider Goblin Barrel Ice Wizard
Poison
Cannon Firecracker Guards Ice Wizard
Lightning
Cannon Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Goblin Barrel Guards Ice Wizard Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Goblin Barrel Mega Knight
Hog Rider
Firecracker The Log Goblin Barrel Guards Mega Knight
Goblin Barrel
Firecracker Hog Rider Guards Ice Wizard Mega Knight
Guards
Hog Rider Goblin Barrel The Log
The Log
Hog Rider Guards Mega Knight
Ice Wizard
Goblin Barrel
Mega Knight
Firecracker Hog Rider Goblin Barrel The Log

Defense Synergies 2 11

Cannon
The Log Firecracker Guards Ice Wizard
Firecracker
The Log Cannon Guards Ice Wizard Mega Knight
Hog Rider
Goblin Barrel
Guards
Cannon Firecracker The Log Ice Wizard
The Log
Cannon Firecracker Guards Ice Wizard Mega Knight
Ice Wizard
Cannon Firecracker Guards The Log Mega Knight
Mega Knight
Firecracker The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Cannon Firecracker The Log Ice Wizard Mega Knight
Cannon Mega Knight Ice Wizard
Cannon Firecracker Guards Ice Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Cannon Firecracker Guards Ice Wizard Mega Knight
Cannon Firecracker Ice Wizard
Cannon The Log Mega Knight
Cannon Ice Wizard
Guards Cannon Firecracker Ice Wizard Mega Knight
Guards Ice Wizard Cannon Firecracker The Log Mega Knight
Firecracker Ice Wizard
Cannon Mega Knight Guards The Log Ice Wizard
Mega Knight Cannon Firecracker Guards The Log
Cannon Mega Knight
Cannon The Log Mega Knight
Mega Knight Cannon Firecracker
Cannon Mega Knight Firecracker Guards The Log Ice Wizard
The Log Cannon Firecracker Guards Ice Wizard Mega Knight
Cannon
Mega Knight Cannon Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Firecracker The Log Mega Knight
Guards Mega Knight The Log
Guards Mega Knight The Log
Cannon Guards Mega Knight
Firecracker Ice Wizard
Guards Ice Wizard
Mega Knight
Mega Knight Firecracker The Log
Cannon Guards
Mega Knight Guards
Mega Knight Guards The Log
Mega Knight Cannon Guards
Cannon Firecracker Mega Knight
Guards Firecracker The Log
Mega Knight Cannon Firecracker The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker The Log Ice Wizard
The Log
Firecracker Guards The Log
Firecracker The Log Mega Knight
Firecracker Ice Wizard
Firecracker The Log
The Log Firecracker Ice Wizard
The Log Firecracker
Guards
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Ice Wizard Mega Knight
Firecracker The Log Ice Wizard
The Log Mega Knight
Firecracker The Log
Firecracker Ice Wizard
Firecracker Guards
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Guards
Firecracker Ice Wizard
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Guards The Log
Firecracker
Firecracker The Log Mega Knight

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