My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Zappies P.E.K.K.A Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman
Giant Snowball
Flying Machine Zappies Fisherman
Zap
Firecracker Flying Machine Zappies Bandit Fisherman
Barbarian Barrel
Firecracker Zappies Bandit
The Log
Firecracker Zappies Bandit Fisherman
Earthquake
Firecracker Zappies
Arrows
Firecracker Flying Machine Zappies
Royal Delivery
Firecracker Flying Machine Zappies P.E.K.K.A Bandit Fisherman
Fireball
Firecracker Flying Machine Zappies Bandit Fisherman
Poison
Firecracker Flying Machine Zappies Fisherman
Lightning
Bandit Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tornado Bandit Fisherman Flying Machine Zappies P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Tornado Bandit

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado P.E.K.K.A Flying Machine Zappies Bandit Fisherman
Firecracker
Zap Flying Machine Zappies Tornado P.E.K.K.A Bandit Fisherman
Flying Machine
Zap Firecracker Zappies P.E.K.K.A
Zappies
Zap Firecracker Flying Machine P.E.K.K.A Bandit
Tornado
Zap P.E.K.K.A Firecracker
P.E.K.K.A
Zap Tornado Firecracker Flying Machine Zappies Fisherman
Bandit
Zap Firecracker Zappies
Fisherman
Zap Firecracker P.E.K.K.A

Defense Synergies 1 23

Zap
Firecracker Flying Machine Zappies Tornado P.E.K.K.A Bandit Fisherman
Firecracker
Zap Flying Machine Zappies Tornado P.E.K.K.A Bandit Fisherman
Flying Machine
Zap Firecracker Zappies P.E.K.K.A Bandit Fisherman
Zappies
Zap Firecracker Flying Machine Tornado P.E.K.K.A Bandit Fisherman
Tornado
P.E.K.K.A Zap Firecracker Zappies
P.E.K.K.A
Tornado Zap Firecracker Flying Machine Zappies Fisherman
Bandit
Zap Firecracker Flying Machine Zappies Fisherman
Fisherman
Zap Firecracker Flying Machine Zappies P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Flying Machine Zappies
P.E.K.K.A Zap Firecracker Flying Machine Zappies Bandit Fisherman
Tornado P.E.K.K.A Fisherman Zappies Bandit
P.E.K.K.A Firecracker Zappies Bandit Fisherman
Firecracker Tornado P.E.K.K.A
Tornado Zap Firecracker Flying Machine Zappies Bandit
Tornado Zap Firecracker Flying Machine Zappies
Zap Flying Machine P.E.K.K.A Bandit
Zappies P.E.K.K.A Tornado Fisherman
Tornado Firecracker Zappies Bandit Fisherman
Zap Firecracker Flying Machine Zappies Tornado Bandit Fisherman
Zap Firecracker Flying Machine Zappies Tornado
P.E.K.K.A Zap Flying Machine Zappies Bandit
Zap Firecracker Zappies Tornado P.E.K.K.A
P.E.K.K.A Zappies Bandit
Tornado Zap Zappies P.E.K.K.A Bandit Fisherman
Firecracker Zappies Tornado P.E.K.K.A Fisherman
Zap Firecracker Flying Machine Zappies Tornado Bandit Fisherman
Zap Tornado Firecracker Flying Machine Zappies Bandit Fisherman
P.E.K.K.A Zappies Tornado Fisherman
Firecracker Flying Machine Zappies P.E.K.K.A Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies P.E.K.K.A Bandit Fisherman
Bandit Zap Firecracker Flying Machine Fisherman
Zappies P.E.K.K.A Bandit Zap Fisherman
P.E.K.K.A Zap Zappies Tornado Bandit Fisherman
P.E.K.K.A Zappies Bandit Fisherman
Firecracker Zap Flying Machine Zappies Tornado
P.E.K.K.A Flying Machine Zappies Bandit
P.E.K.K.A Zappies Fisherman
Zap P.E.K.K.A Firecracker Flying Machine Zappies Tornado Bandit
P.E.K.K.A Zappies
P.E.K.K.A Flying Machine Zappies
P.E.K.K.A Zap Tornado
P.E.K.K.A Zappies Bandit
Firecracker Flying Machine Zappies
Zappies Zap Firecracker Flying Machine Tornado P.E.K.K.A Fisherman
Zap Firecracker Flying Machine Zappies P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Bandit
Firecracker Zap Flying Machine Tornado Bandit Fisherman
Flying Machine Bandit
Firecracker Flying Machine
Zap Firecracker
Firecracker Zap Flying Machine Tornado
Firecracker Flying Machine Tornado
Zap Firecracker Flying Machine Tornado
Zap Firecracker Flying Machine Tornado Bandit Fisherman
Tornado Fisherman
Firecracker Zap Flying Machine Tornado Bandit Fisherman
Zap Firecracker Flying Machine Tornado
Flying Machine Firecracker Bandit Fisherman
Firecracker Flying Machine Bandit Fisherman
Zap Firecracker Flying Machine Fisherman
Zap Firecracker Flying Machine Bandit
Firecracker Flying Machine Bandit
Tornado
Fisherman
Zap Firecracker Flying Machine Bandit Fisherman
Zap Firecracker Flying Machine Tornado
Tornado
Tornado Fisherman
Zap Flying Machine
Zap Firecracker Tornado
Fisherman
Firecracker Zap Flying Machine Tornado Bandit Fisherman
Zap Flying Machine Tornado Bandit Fisherman
Zap Firecracker Tornado Bandit Fisherman
Zap Firecracker Flying Machine Tornado
Zap Firecracker Flying Machine Zappies
Zap Bandit
Zap Firecracker Zappies
P.E.K.K.A
Firecracker
Zap Flying Machine Zappies Bandit
Zap Firecracker Flying Machine Zappies Tornado
Firecracker Flying Machine
Zap Firecracker Flying Machine
Zap Tornado
Firecracker Flying Machine P.E.K.K.A
Zap Firecracker Flying Machine Zappies Tornado
Firecracker Zap Flying Machine Zappies Tornado
Zap Firecracker Flying Machine Tornado Bandit

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