My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Zappies Elixir Collector Lumberjack Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Zappies Lumberjack Ram Rider
Zap
Bomber Firecracker Zappies Ram Rider
Barbarian Barrel
Bomber Firecracker Zappies Lumberjack
The Log
Bomber Firecracker Zappies Lumberjack Ram Rider
Earthquake
Bomber Firecracker Zappies Elixir Collector
Arrows
Bomber Firecracker Zappies
Royal Delivery
Bomber Firecracker Zappies Lumberjack Ram Rider
Fireball
Bomber Firecracker Zappies Elixir Collector Lumberjack Ram Rider
Poison
Bomber Firecracker Zappies Elixir Collector
Lightning
Elixir Collector Lumberjack Ram Rider Monk
Rocket
Elixir Collector Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Firecracker Zappies Lumberjack Ram Rider Monk Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bomber Firecracker Zappies

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Lumberjack Ram Rider Monk
Firecracker
Zappies Mirror Lumberjack Ram Rider Monk
Zappies
Firecracker Lumberjack Ram Rider
Elixir Collector
Mirror
Firecracker Lumberjack Ram Rider
Lumberjack
Bomber Firecracker Zappies Mirror Ram Rider
Ram Rider
Bomber Firecracker Zappies Mirror Lumberjack
Monk
Bomber Firecracker

Defense Synergies 0 7

Bomber
Firecracker
Zappies Mirror Lumberjack
Zappies
Firecracker Mirror Lumberjack
Elixir Collector
Mirror
Firecracker Zappies Lumberjack
Lumberjack
Firecracker Zappies Mirror Ram Rider
Ram Rider
Lumberjack
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Zappies Ram Rider
Lumberjack Bomber Firecracker Zappies Ram Rider Monk
Lumberjack Ram Rider Bomber Zappies
Lumberjack Bomber Firecracker Zappies Ram Rider Monk
Bomber Firecracker Lumberjack Monk
Bomber Firecracker Zappies Lumberjack
Ram Rider Firecracker Zappies
Ram Rider Monk
Zappies Lumberjack
Bomber Firecracker Zappies Lumberjack
Bomber Firecracker Zappies Lumberjack Ram Rider
Firecracker Zappies Ram Rider
Lumberjack Bomber Zappies Ram Rider
Bomber Firecracker Zappies Lumberjack
Zappies Lumberjack Ram Rider
Monk Zappies Lumberjack Ram Rider
Bomber Firecracker Zappies Lumberjack
Bomber Firecracker Zappies Lumberjack Ram Rider
Bomber Firecracker Zappies Lumberjack Ram Rider
Zappies Lumberjack Ram Rider
Bomber Firecracker Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zappies
Bomber Firecracker Lumberjack Monk
Zappies Lumberjack Ram Rider
Lumberjack Zappies Ram Rider Monk
Zappies Lumberjack Ram Rider
Firecracker Zappies Ram Rider Monk
Zappies Lumberjack Ram Rider
Zappies Lumberjack
Firecracker Zappies Monk
Zappies
Zappies Lumberjack
Monk
Zappies Lumberjack Ram Rider
Bomber Firecracker Zappies
Zappies Bomber Firecracker Lumberjack Monk
Bomber Firecracker Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Monk
Firecracker Monk Ram Rider
Firecracker
Bomber Firecracker
Firecracker Ram Rider Monk
Bomber Firecracker
Firecracker Ram Rider
Monk Firecracker Ram Rider
Lumberjack
Firecracker Monk Ram Rider
Monk Firecracker
Firecracker
Firecracker Monk
Firecracker
Bomber Firecracker
Firecracker
Monk
Bomber
Bomber Firecracker Monk
Bomber Firecracker Monk
Monk
Monk
Monk
Firecracker Bomber
Firecracker Ram Rider Monk
Ram Rider Monk
Firecracker
Firecracker
Firecracker Zappies
Bomber
Firecracker Zappies Monk
Firecracker Monk
Zappies
Firecracker Zappies Ram Rider Monk
Firecracker Lumberjack
Bomber Firecracker
Monk
Firecracker
Firecracker Zappies
Firecracker Zappies
Firecracker Monk

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