My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Prince Bandit
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Firecracker Guards Prince Bandit
Barbarian Barrel
Firecracker Guards Royal Ghost Bandit
The Log
Firecracker Hog Rider Guards Prince Bandit
Earthquake
Firecracker Hog Rider Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Hog Rider Guards Prince Royal Ghost Bandit
Fireball
Firecracker Hog Rider Bandit
Poison
Bats Firecracker Guards
Lightning
Prince Bandit
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Prince Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Guards Royal Ghost Bandit Hog Rider Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Guards

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Prince Bandit
Arrows
Hog Rider Prince Bandit
Firecracker
Hog Rider Bats Prince Bandit
Hog Rider
Bats Arrows Firecracker Guards Prince Bandit
Guards
Hog Rider Bandit
Prince
Bats Arrows Firecracker Hog Rider Royal Ghost
Royal Ghost
Prince Bandit
Bandit
Bats Arrows Firecracker Hog Rider Guards Royal Ghost

Defense Synergies 0 9

Bats
Firecracker Prince Bandit
Arrows
Prince Bandit
Firecracker
Bats Guards Prince Bandit
Hog Rider
Guards
Firecracker Prince
Prince
Bats Arrows Firecracker Guards
Royal Ghost
Bandit
Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Firecracker Prince Bandit
Prince Bats Bandit
Prince Bats Firecracker Guards Bandit
Arrows Firecracker Prince
Arrows Bats Firecracker Guards Royal Ghost Bandit
Bats Arrows Firecracker
Arrows Bandit
Prince
Guards Firecracker Prince Royal Ghost Bandit
Bats Guards Arrows Firecracker Royal Ghost Bandit
Arrows Bats Firecracker
Prince Bats Guards Bandit
Bats Arrows Firecracker Guards Prince Royal Ghost
Prince Bandit
Prince Bandit
Bats Arrows Firecracker Prince
Arrows Bats Firecracker Guards Prince Royal Ghost Bandit
Arrows Bats Firecracker Guards Royal Ghost Bandit
Prince
Royal Ghost Bats Arrows Firecracker Guards Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince Royal Ghost Bandit
Bandit Arrows Firecracker Prince Royal Ghost
Guards Bandit Bats Prince
Guards Prince Bats Bandit
Guards Prince Bandit
Arrows Firecracker Bats
Guards Prince Bats Bandit
Prince
Bats Firecracker Prince Bandit
Guards
Bats Guards Prince
Arrows Guards Prince
Prince Guards Bandit
Firecracker
Guards Bats Firecracker Prince
Bats Arrows Firecracker Royal Ghost
Arrows
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Royal Ghost Bandit
Arrows Firecracker Royal Ghost Bandit
Arrows Bandit
Arrows Firecracker Guards Prince
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Bats Guards Prince
Firecracker Arrows Prince Bandit
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker Prince
Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows
Bats
Arrows Firecracker Prince Bandit
Arrows Firecracker
Prince
Arrows
Prince
Arrows
Arrows Firecracker
Arrows Firecracker Royal Ghost Bandit
Arrows Prince Bandit
Arrows Firecracker Bandit
Bats Arrows Firecracker
Bats Firecracker Guards
Arrows Bandit
Arrows Firecracker
Prince
Arrows Firecracker
Bats Guards Prince Bandit
Arrows Firecracker
Arrows
Firecracker Prince
Arrows Firecracker
Arrows
Firecracker Prince
Bats Firecracker Guards
Firecracker Bats
Firecracker Prince Royal Ghost Bandit
Prince
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: