My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Battle Ram Zappies Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton
Giant Snowball
Barbarians Battle Ram Zappies
Zap
Firecracker Battle Ram Zappies
Barbarian Barrel
Firecracker Barbarians Valkyrie Battle Ram Zappies Giant Skeleton
The Log
Firecracker Barbarians Battle Ram Zappies Giant Skeleton
Earthquake
Firecracker Barbarians Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Barbarians Valkyrie Battle Ram Zappies Giant Skeleton
Fireball
Firecracker Barbarians Battle Ram Zappies
Poison
Firecracker Barbarians Zappies
Lightning
Valkyrie Battle Ram
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Valkyrie Battle Ram Zappies Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Valkyrie Battle Ram

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Giant Skeleton Mega Knight
Firecracker
Valkyrie Battle Ram Zappies Giant Skeleton Mega Knight
Barbarians
Valkyrie
Firecracker Battle Ram Zappies Giant Skeleton
Battle Ram
Arrows Firecracker Valkyrie Zappies
Zappies
Firecracker Valkyrie Battle Ram Giant Skeleton Mega Knight
Giant Skeleton
Arrows Firecracker Valkyrie Zappies
Mega Knight
Arrows Firecracker Zappies

Defense Synergies 2 10

Arrows
Mega Knight Barbarians Valkyrie Giant Skeleton
Firecracker
Valkyrie Zappies Giant Skeleton Mega Knight
Barbarians
Arrows Zappies
Valkyrie
Firecracker Arrows Zappies
Battle Ram
Zappies
Firecracker Barbarians Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Arrows Firecracker Zappies
Mega Knight
Arrows Firecracker Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Zappies
Barbarians Firecracker Valkyrie Zappies Mega Knight
Barbarians Mega Knight Valkyrie Zappies Giant Skeleton
Barbarians Firecracker Valkyrie Zappies Mega Knight
Arrows Firecracker Barbarians Valkyrie Giant Skeleton Mega Knight
Arrows Firecracker Valkyrie Zappies Mega Knight
Arrows Firecracker Zappies
Arrows Barbarians Valkyrie Giant Skeleton Mega Knight
Barbarians Zappies
Firecracker Barbarians Valkyrie Zappies Giant Skeleton Mega Knight
Barbarians Valkyrie Arrows Firecracker Zappies Giant Skeleton Mega Knight
Arrows Firecracker Zappies
Barbarians Mega Knight Valkyrie Zappies Giant Skeleton
Valkyrie Mega Knight Arrows Firecracker Barbarians Zappies
Barbarians Zappies Mega Knight
Barbarians Zappies Mega Knight
Barbarians Mega Knight Arrows Firecracker Valkyrie Zappies
Arrows Mega Knight Firecracker Barbarians Valkyrie Zappies
Arrows Valkyrie Firecracker Barbarians Zappies Giant Skeleton Mega Knight
Barbarians Zappies
Valkyrie Mega Knight Arrows Firecracker Barbarians Zappies Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Zappies Giant Skeleton
Arrows Firecracker Valkyrie Mega Knight
Barbarians Zappies Giant Skeleton Mega Knight Valkyrie
Valkyrie Giant Skeleton Mega Knight Barbarians Zappies
Barbarians Giant Skeleton Valkyrie Zappies Mega Knight
Arrows Firecracker Zappies
Barbarians Valkyrie Zappies Giant Skeleton
Giant Skeleton Mega Knight Barbarians Valkyrie Zappies
Giant Skeleton Mega Knight Firecracker Barbarians Valkyrie Zappies
Barbarians Zappies
Mega Knight Barbarians Valkyrie Zappies Giant Skeleton
Mega Knight Arrows Barbarians Valkyrie Giant Skeleton
Barbarians Giant Skeleton Mega Knight Valkyrie Zappies
Firecracker Barbarians Valkyrie Zappies Mega Knight
Barbarians Zappies Firecracker Valkyrie Giant Skeleton
Arrows Valkyrie Mega Knight Firecracker Barbarians Zappies Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Barbarians Valkyrie Giant Skeleton
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Giant Skeleton Mega Knight
Arrows
Arrows Barbarians
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker Zappies
Arrows Mega Knight
Arrows Firecracker Zappies
Giant Skeleton Mega Knight
Arrows Firecracker
Barbarians Zappies
Arrows Firecracker Zappies
Arrows
Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Mega Knight
Firecracker Zappies Giant Skeleton
Firecracker Zappies
Firecracker Giant Skeleton Mega Knight

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