My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Executioner Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Prince Executioner P.E.K.K.A Ice Wizard Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince Inferno Dragon Skeleton King
Giant Snowball
Archers Inferno Dragon Skeleton King
Zap
Archers Firecracker Prince Inferno Dragon Skeleton King
Barbarian Barrel
Archers Firecracker Executioner Ice Wizard Skeleton King
The Log
Archers Firecracker Prince Skeleton King
Earthquake
Archers Firecracker Skeleton King
Arrows
Archers Firecracker Skeleton King
Royal Delivery
Archers Firecracker Prince Executioner P.E.K.K.A Ice Wizard Inferno Dragon Skeleton King
Fireball
Archers Firecracker Executioner Ice Wizard Inferno Dragon Skeleton King
Poison
Archers Firecracker Executioner Ice Wizard Skeleton King
Lightning
Prince Executioner Ice Wizard Inferno Dragon Skeleton King
Rocket
Prince Executioner Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Executioner P.E.K.K.A Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Ice Wizard Inferno Dragon Skeleton King Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Firecracker Ice Wizard Inferno Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Prince P.E.K.K.A Inferno Dragon
Firecracker
Prince P.E.K.K.A Inferno Dragon
Prince
Archers Firecracker Ice Wizard
Executioner
P.E.K.K.A
P.E.K.K.A
Archers Firecracker Executioner Ice Wizard
Ice Wizard
Prince P.E.K.K.A
Inferno Dragon
Archers Firecracker
Skeleton King

Defense Synergies 0 13

Archers
Firecracker P.E.K.K.A Ice Wizard Skeleton King
Firecracker
Archers Prince P.E.K.K.A Ice Wizard
Prince
Firecracker Executioner Ice Wizard
Executioner
Prince
P.E.K.K.A
Archers Firecracker Ice Wizard
Ice Wizard
Archers Firecracker Prince P.E.K.K.A Inferno Dragon Skeleton King
Inferno Dragon
Ice Wizard Skeleton King
Skeleton King
Archers Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
P.E.K.K.A Inferno Dragon Firecracker Prince Executioner Ice Wizard
Prince P.E.K.K.A Archers Executioner Ice Wizard Inferno Dragon
Prince P.E.K.K.A Inferno Dragon Firecracker Ice Wizard Skeleton King
Firecracker Prince P.E.K.K.A
Archers Firecracker Executioner Ice Wizard
Inferno Dragon Archers Firecracker Executioner Ice Wizard
P.E.K.K.A
P.E.K.K.A Inferno Dragon Prince Ice Wizard Skeleton King
Archers Firecracker Prince Ice Wizard
Archers Executioner Ice Wizard Firecracker Skeleton King
Executioner Inferno Dragon Archers Firecracker Ice Wizard
Prince P.E.K.K.A Ice Wizard
Executioner Firecracker Prince P.E.K.K.A Skeleton King
P.E.K.K.A Inferno Dragon Prince Skeleton King
Prince P.E.K.K.A Inferno Dragon
Firecracker Prince Executioner P.E.K.K.A
Archers Firecracker Prince Executioner Ice Wizard
Executioner Archers Firecracker Ice Wizard Inferno Dragon
P.E.K.K.A Prince Inferno Dragon
Archers Firecracker Prince Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Prince P.E.K.K.A
Archers Firecracker Prince Executioner Inferno Dragon
P.E.K.K.A Prince
Prince P.E.K.K.A
P.E.K.K.A Prince Executioner Inferno Dragon
Firecracker Executioner Archers Ice Wizard
Prince P.E.K.K.A Archers Ice Wizard
P.E.K.K.A Prince Inferno Dragon
P.E.K.K.A Firecracker Prince Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Prince
P.E.K.K.A Prince
Prince P.E.K.K.A Executioner Skeleton King
Archers Firecracker Executioner
Archers Firecracker Prince Executioner P.E.K.K.A Inferno Dragon Skeleton King
Executioner Archers Firecracker P.E.K.K.A Ice Wizard Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Executioner Ice Wizard
Firecracker Prince
Executioner Firecracker
Firecracker Executioner Ice Wizard
Archers Firecracker Executioner
Firecracker Executioner Ice Wizard
Firecracker
Prince
Firecracker Prince
Archers Firecracker Executioner
Firecracker Executioner
Firecracker
Firecracker Prince
Firecracker Executioner
Firecracker Executioner
Archers Firecracker Prince Executioner
Firecracker
Prince
Prince
Firecracker Executioner Ice Wizard
Inferno Dragon
Firecracker Executioner Ice Wizard
Prince
Firecracker
Archers Firecracker Executioner Ice Wizard
Firecracker
Firecracker
P.E.K.K.A Prince
Firecracker
Archers Prince
Archers Firecracker Executioner Ice Wizard
Firecracker Prince Executioner
Firecracker Executioner Skeleton King
Firecracker Prince Executioner P.E.K.K.A
Firecracker Skeleton King
Firecracker Executioner
Firecracker Prince Executioner

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