My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Tesla Elixir Collector Prince Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince Ram Rider
Giant Snowball
Archers Ram Rider
Zap
Archers Firecracker Prince Ram Rider
Barbarian Barrel
Archers Firecracker Tesla
The Log
Archers Firecracker Prince Ram Rider
Earthquake
Archers Firecracker Tesla Elixir Collector
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Prince Ram Rider
Fireball
Archers Firecracker Tesla Elixir Collector Ram Rider
Poison
Archers Firecracker Elixir Collector
Lightning
Tesla Elixir Collector Prince Ram Rider
Rocket
Elixir Collector Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Firecracker Tesla Prince Ram Rider Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Firecracker Tesla

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Prince Ram Rider Mega Knight
Arrows
Archers Prince Ram Rider Mega Knight
Firecracker
Prince Ram Rider Mega Knight
Tesla
Elixir Collector
Prince
Mega Knight Archers Arrows Firecracker Ram Rider
Ram Rider
Archers Arrows Firecracker Prince Mega Knight
Mega Knight
Prince Archers Arrows Firecracker Ram Rider

Defense Synergies 1 9

Archers
Firecracker Tesla Mega Knight
Arrows
Mega Knight Tesla Prince
Firecracker
Archers Tesla Prince Mega Knight
Tesla
Archers Arrows Firecracker Prince
Elixir Collector
Prince
Arrows Firecracker Tesla
Ram Rider
Mega Knight
Arrows Archers Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ram Rider
Firecracker Tesla Prince Ram Rider Mega Knight
Tesla Prince Ram Rider Mega Knight Archers
Tesla Prince Firecracker Ram Rider Mega Knight
Arrows Firecracker Prince Mega Knight
Arrows Archers Firecracker Tesla Mega Knight
Tesla Ram Rider Archers Arrows Firecracker
Arrows Tesla Ram Rider Mega Knight
Tesla Prince
Archers Firecracker Tesla Prince Mega Knight
Archers Arrows Firecracker Tesla Ram Rider Mega Knight
Arrows Tesla Archers Firecracker Ram Rider
Tesla Prince Mega Knight Ram Rider
Mega Knight Arrows Firecracker Tesla Prince
Tesla Prince Ram Rider Mega Knight
Tesla Prince Ram Rider Mega Knight
Tesla Mega Knight Arrows Firecracker Prince
Arrows Tesla Mega Knight Archers Firecracker Prince Ram Rider
Arrows Archers Firecracker Tesla Ram Rider Mega Knight
Tesla Prince Ram Rider
Mega Knight Archers Arrows Firecracker Tesla Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Tesla Prince
Archers Arrows Firecracker Tesla Prince Mega Knight
Mega Knight Prince Ram Rider
Prince Mega Knight Tesla Ram Rider
Tesla Prince Ram Rider Mega Knight
Arrows Firecracker Archers Tesla Ram Rider
Prince Archers Tesla Ram Rider
Mega Knight Tesla Prince
Mega Knight Firecracker Prince
Tesla
Mega Knight Tesla Prince
Mega Knight Arrows Prince
Prince Mega Knight Tesla Ram Rider
Archers Firecracker Tesla Mega Knight
Tesla Archers Firecracker Prince
Arrows Mega Knight Archers Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker Prince
Arrows Firecracker Mega Knight
Arrows Firecracker Ram Rider
Archers Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Prince
Firecracker Arrows Prince Ram Rider
Archers Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Archers Arrows Firecracker Prince Mega Knight
Arrows Firecracker Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Ram Rider
Arrows Prince Ram Rider Mega Knight
Arrows Firecracker
Archers Arrows Firecracker
Firecracker
Arrows Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker
Archers Prince
Archers Arrows Firecracker Ram Rider
Arrows
Firecracker Prince Mega Knight
Arrows Firecracker
Arrows
Firecracker Prince Mega Knight
Firecracker
Firecracker
Firecracker Prince Mega Knight

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