My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Witch Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Skeleton Army Witch Electro Dragon
Zap
Archers Firecracker Skeleton Army Witch
Barbarian Barrel
Archers Firecracker Skeleton Army Witch
The Log
Archers Firecracker Skeleton Army Witch
Earthquake
Archers Firecracker Skeleton Army Witch
Arrows
Archers Firecracker Skeleton Army Witch
Royal Delivery
Archers Firecracker Skeleton Army Witch Electro Dragon
Fireball
Archers Firecracker Skeleton Army Witch Electro Dragon
Poison
Archers Firecracker Skeleton Army Witch Electro Dragon
Lightning
Witch Electro Dragon
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Firecracker Skeleton Army Witch Electro Dragon Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Firecracker Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Electro Dragon Golem
Arrows
Golem Archers Lightning
Firecracker
Golem
Skeleton Army
Witch
Golem
Electro Dragon
Golem Archers
Lightning
Golem Arrows
Golem
Arrows Electro Dragon Lightning Archers Firecracker Witch

Defense Synergies 0 8

Archers
Firecracker Skeleton Army Witch
Arrows
Lightning
Firecracker
Archers Skeleton Army Electro Dragon
Skeleton Army
Archers Firecracker Electro Dragon
Witch
Archers Electro Dragon
Electro Dragon
Firecracker Skeleton Army Witch
Lightning
Arrows
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Electro Dragon
Skeleton Army Firecracker Witch Electro Dragon
Skeleton Army Witch Archers Electro Dragon Lightning
Skeleton Army Witch Firecracker Electro Dragon
Lightning Arrows Firecracker Skeleton Army
Arrows Skeleton Army Archers Firecracker Electro Dragon
Lightning Archers Arrows Firecracker Witch Electro Dragon
Lightning Arrows Electro Dragon
Witch Skeleton Army
Skeleton Army Archers Firecracker
Archers Skeleton Army Witch Arrows Firecracker Electro Dragon
Arrows Archers Firecracker Witch Electro Dragon
Skeleton Army Witch Electro Dragon Lightning
Skeleton Army Arrows Firecracker Witch Electro Dragon
Skeleton Army
Skeleton Army Lightning
Arrows Firecracker Skeleton Army Witch Electro Dragon
Arrows Archers Firecracker Skeleton Army Witch Electro Dragon
Arrows Witch Archers Firecracker Electro Dragon
Skeleton Army Archers Arrows Firecracker Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Witch
Archers Arrows Firecracker Electro Dragon Lightning
Skeleton Army Witch Electro Dragon Lightning
Skeleton Army Lightning
Skeleton Army Witch
Arrows Firecracker Archers Witch Electro Dragon
Skeleton Army Archers Witch Lightning
Skeleton Army
Electro Dragon Lightning Firecracker Skeleton Army Witch
Witch Skeleton Army
Witch Electro Dragon
Skeleton Army Lightning Arrows
Skeleton Army Lightning Witch
Archers Firecracker Skeleton Army Witch Electro Dragon
Skeleton Army Witch Electro Dragon Archers Firecracker Lightning
Arrows Archers Firecracker Witch Electro Dragon
Arrows
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch Electro Dragon
Archers Arrows Firecracker Witch
Arrows Firecracker Electro Dragon Lightning
Arrows Firecracker Electro Dragon Lightning
Lightning Electro Dragon
Firecracker Lightning Arrows Electro Dragon
Lightning Archers Arrows Firecracker Electro Dragon
Lightning Firecracker
Lightning Arrows Firecracker Electro Dragon
Lightning Arrows Firecracker
Lightning Arrows Firecracker Witch Electro Dragon
Lightning Arrows Firecracker Electro Dragon
Lightning Arrows
Lightning
Lightning Archers Arrows Firecracker Electro Dragon
Lightning Arrows Firecracker Witch Electro Dragon
Lightning
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon
Arrows Firecracker Witch Electro Dragon
Witch
Arrows Firecracker Witch Electro Dragon Lightning
Lightning Arrows Witch Electro Dragon
Lightning Arrows Firecracker
Lightning Archers Arrows Firecracker Witch Electro Dragon
Electro Dragon Lightning Firecracker Witch
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Firecracker Electro Dragon
Arrows Firecracker Lightning
Lightning Archers Skeleton Army Witch Electro Dragon
Lightning Archers Arrows Firecracker Witch Electro Dragon
Arrows
Lightning Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Lightning
Lightning Arrows
Firecracker Electro Dragon
Electro Dragon Firecracker Witch Lightning
Firecracker Witch Electro Dragon Lightning
Electro Dragon Lightning Firecracker Witch
Lightning Firecracker Electro Dragon
Lightning

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