My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Hog Rider Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Guards
Giant Snowball
Royal Recruits Flying Machine Hog Rider Guards
Zap
Flying Machine Guards
Barbarian Barrel
Royal Recruits Guards Royal Ghost
The Log
Royal Recruits Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Royal Recruits Flying Machine Guards
Royal Delivery
Royal Recruits Flying Machine Hog Rider Guards Royal Ghost
Fireball
Flying Machine Hog Rider
Poison
Royal Recruits Flying Machine Guards
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Guards Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Royal Ghost Fireball Flying Machine Hog Rider Rocket Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Royal Ghost Fireball Flying Machine

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Flying Machine Hog Rider Royal Ghost
Fireball
Hog Rider Golem
Flying Machine
Royal Recruits Hog Rider Golem Royal Ghost
Hog Rider
Fireball Royal Recruits Flying Machine Rocket Guards
Rocket
Hog Rider Golem
Guards
Hog Rider
Golem
Fireball Flying Machine Rocket
Royal Ghost
Royal Recruits Flying Machine

Defense Synergies 0 2

Royal Recruits
Fireball
Flying Machine
Guards Royal Ghost
Hog Rider
Rocket
Guards
Flying Machine
Golem
Royal Ghost
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Fireball Flying Machine
Royal Recruits Flying Machine
Rocket Royal Recruits
Royal Recruits Guards
Royal Recruits Fireball Rocket
Fireball Flying Machine Guards Royal Ghost
Rocket Fireball Flying Machine
Rocket Royal Recruits Fireball Flying Machine
Royal Recruits
Guards Royal Recruits Royal Ghost
Guards Royal Recruits Fireball Flying Machine Royal Ghost
Fireball Flying Machine
Royal Recruits Fireball Flying Machine Rocket Guards
Fireball Rocket Royal Recruits Guards Royal Ghost
Royal Recruits
Rocket Royal Recruits Fireball
Royal Recruits Fireball
Fireball Royal Recruits Flying Machine Guards Royal Ghost
Royal Recruits Fireball Flying Machine Guards Royal Ghost
Royal Recruits
Royal Recruits Royal Ghost Fireball Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Fireball Royal Ghost
Fireball Flying Machine Rocket Royal Ghost
Royal Recruits Guards Rocket
Royal Recruits Rocket Guards Fireball
Royal Recruits Guards
Fireball Rocket Flying Machine
Royal Recruits Rocket Guards Fireball Flying Machine
Royal Recruits
Royal Recruits Rocket Fireball Flying Machine
Royal Recruits Guards
Royal Recruits Flying Machine Guards
Royal Recruits Rocket Fireball Guards
Royal Recruits Rocket Fireball Guards
Royal Recruits Fireball Flying Machine
Royal Recruits Guards Fireball Flying Machine Rocket
Royal Recruits Fireball Flying Machine Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Flying Machine Rocket Guards Royal Ghost
Fireball Flying Machine Royal Ghost
Rocket Fireball Flying Machine
Royal Recruits Fireball Flying Machine Rocket Guards
Fireball Rocket
Fireball Flying Machine Rocket
Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Rocket Fireball Guards
Rocket Royal Recruits Fireball Flying Machine
Fireball Flying Machine Rocket
Flying Machine Rocket Fireball
Fireball Flying Machine Rocket
Fireball Flying Machine
Rocket Fireball Flying Machine
Royal Recruits Fireball Flying Machine Rocket
Fireball Rocket
Rocket
Rocket Fireball Flying Machine
Rocket Fireball Flying Machine
Rocket Fireball
Rocket Fireball
Rocket
Rocket Royal Recruits Fireball Flying Machine
Fireball
Fireball Flying Machine Royal Ghost
Fireball Flying Machine
Fireball Rocket
Fireball Flying Machine
Rocket Fireball Flying Machine Guards
Fireball
Fireball Rocket
Rocket Fireball
Rocket Fireball
Royal Recruits Fireball Flying Machine Rocket Guards
Fireball Rocket Flying Machine
Fireball
Fireball Flying Machine Rocket
Fireball Flying Machine
Rocket Fireball
Royal Recruits Flying Machine
Royal Recruits Fireball Flying Machine Rocket Guards
Fireball Flying Machine Rocket
Royal Recruits Fireball Flying Machine Rocket Royal Ghost

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