My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Bad
Synergy
Bad
Versatility
RIP
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Elixir Golem Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Clone
Giant Snowball
Skeletons Fire Spirit Clone
Zap
Skeletons Fire Spirit Clone
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Elixir Golem Clone
The Log
Skeletons Fire Spirit Ice Spirit Elixir Golem Clone
Earthquake
Skeletons Elixir Golem Elixir Collector Clone
Arrows
Skeletons Fire Spirit Ice Spirit Clone
Royal Delivery
Skeletons Fire Spirit Ice Spirit Elixir Golem Clone
Fireball
Elixir Golem Elixir Collector Clone
Poison
Elixir Golem Elixir Collector Clone
Lightning
Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Elixir Golem Elixir Collector Rage Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Ice Spirit Rage Elixir Golem Clone Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Fire Spirit Ice Spirit

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Elixir Golem
Ice Spirit
Elixir Golem
Elixir Golem
Rage Fire Spirit Ice Spirit Mirror
Elixir Collector
Mirror
Elixir Golem
Rage
Elixir Golem
Clone

Defense Synergies 0 3

Skeletons
Fire Spirit Ice Spirit
Fire Spirit
Skeletons Ice Spirit
Ice Spirit
Skeletons Fire Spirit
Elixir Golem
Elixir Collector
Mirror
Rage
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Ice Spirit
Skeletons Fire Spirit
Skeletons
Skeletons Fire Spirit
Fire Spirit Ice Spirit
Skeletons
Skeletons Fire Spirit Ice Spirit
Skeletons
Skeletons Fire Spirit Ice Spirit
Fire Spirit Ice Spirit
Ice Spirit
Skeletons
Fire Spirit Ice Spirit
Fire Spirit Ice Spirit
Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Skeletons Ice Spirit
Skeletons
Fire Spirit Skeletons Ice Spirit
Skeletons
Skeletons Ice Spirit
Skeletons
Skeletons
Skeletons Ice Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fire Spirit
Fire Spirit Ice Spirit
Fire Spirit
Fire Spirit Ice Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit Ice Spirit
Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Ice Spirit
Fire Spirit
Ice Spirit

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