My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Executioner Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon Bandit
Giant Snowball
Bats Guards Balloon Lumberjack
Zap
Bats Guards Balloon Bandit
Barbarian Barrel
Guards Executioner Bandit Lumberjack
The Log
Guards Bandit Lumberjack
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Balloon Executioner Bandit Lumberjack
Fireball
Balloon Executioner Bandit Lumberjack
Poison
Bats Guards Balloon Executioner
Lightning
Balloon Executioner Bandit Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Guards Bandit Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Guards

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Bandit Lumberjack
Arrows
Balloon Bandit Lumberjack
Guards
The Log Bandit Lumberjack
Balloon
Bats Arrows Lumberjack Executioner The Log Bandit
Executioner
Balloon The Log Bandit
The Log
Guards Balloon Executioner Bandit Lumberjack
Bandit
Bats Arrows Guards Balloon Executioner The Log Lumberjack
Lumberjack
Balloon Bats Arrows Guards The Log Bandit

Defense Synergies 0 14

Bats
The Log Bandit Lumberjack
Arrows
Bandit Lumberjack
Guards
Executioner The Log Lumberjack
Balloon
Executioner
Guards The Log Bandit Lumberjack
The Log
Bats Guards Executioner Bandit Lumberjack
Bandit
Bats Arrows Executioner The Log Lumberjack
Lumberjack
Bats Arrows Guards Executioner The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Lumberjack Bats Executioner The Log Bandit
Lumberjack Bats Executioner Bandit
Lumberjack Bats Guards Bandit
Arrows The Log Lumberjack
Arrows The Log Bats Guards Executioner Bandit Lumberjack
Bats Arrows Executioner
Arrows The Log Bandit
Lumberjack
Guards Bandit Lumberjack
Bats Guards Executioner Arrows The Log Bandit Lumberjack
Arrows Executioner Bats
Lumberjack Bats Guards The Log Bandit
Executioner Bats Arrows Guards The Log Lumberjack
Bandit Lumberjack
The Log Bandit Lumberjack
Bats Arrows Executioner Lumberjack
Arrows Bats Guards Executioner The Log Bandit Lumberjack
Arrows Executioner The Log Bats Guards Bandit Lumberjack
Lumberjack
Bats Arrows Guards Executioner The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Bandit
Bandit Arrows Executioner The Log Lumberjack
Guards Bandit Lumberjack Bats The Log
Guards Lumberjack Bats The Log Bandit
Guards Executioner Bandit Lumberjack
Arrows Executioner Bats
Guards Bats Bandit Lumberjack
Lumberjack
Bats The Log Bandit
Guards
Bats Guards Lumberjack
Arrows Guards The Log
Guards Executioner Bandit Lumberjack
Executioner
Guards Bats Executioner The Log Lumberjack
Bats Arrows Executioner The Log
Arrows
Guards Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards The Log Bandit
Arrows Executioner The Log Bandit
Arrows The Log Bandit
Arrows Guards The Log
Executioner Arrows The Log
Arrows Executioner Bats
Arrows Executioner The Log
Arrows The Log Executioner
Arrows The Log Bandit
Bats Guards Lumberjack
Arrows The Log Bandit
Arrows Executioner
Executioner The Log Bandit
Arrows Bandit
Arrows The Log
Arrows Executioner The Log Bandit
Arrows Executioner The Log Bandit
Arrows
Bats
Arrows Executioner The Log Bandit
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Executioner
Arrows The Log Executioner Bandit
Arrows The Log Bandit
Arrows The Log Bandit
Bats Arrows Executioner
Bats Guards
Arrows The Log Bandit
Arrows
Arrows The Log
Bats Guards Bandit
Arrows Executioner
Arrows The Log
Executioner Lumberjack
Arrows The Log Executioner
Arrows
Executioner
Bats Guards The Log
Bats Executioner
Executioner The Log Bandit

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