My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Bad
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Zappies Elixir Collector Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Clone Mighty Miner
Giant Snowball
Zappies Guards Clone Mighty Miner
Zap
Zappies Guards Clone Mighty Miner
Barbarian Barrel
Elixir Golem Zappies Guards Clone
The Log
Elixir Golem Zappies Guards Clone
Earthquake
Elixir Golem Zappies Elixir Collector Guards Clone
Arrows
Zappies Guards Clone
Royal Delivery
Elixir Golem Zappies Guards Clone
Fireball
Elixir Golem Zappies Elixir Collector Clone Mighty Miner
Poison
Elixir Golem Zappies Elixir Collector Guards Clone
Lightning
Elixir Collector Mighty Miner
Rocket
Elixir Collector Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Elixir Collector Guards Clone Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Elixir Golem Guards Clone Zappies Mighty Miner Elixir Collector Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Elixir Golem Guards Clone

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Lightning Zappies Mirror
Zappies
Elixir Golem Clone
Elixir Collector
Mirror
Elixir Golem Lightning
Guards
Clone
Clone
Zappies Guards
Lightning
Elixir Golem Mirror
Mighty Miner

Defense Synergies 0 2

Elixir Golem
Zappies
Mirror Guards
Elixir Collector
Mirror
Zappies
Guards
Zappies
Clone
Lightning
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zappies
Zappies
Zappies Lightning
Zappies Guards
Lightning
Zappies Guards
Lightning Zappies
Lightning
Zappies Mighty Miner
Guards Zappies
Guards Zappies
Zappies
Zappies Guards Lightning
Zappies Guards
Zappies
Zappies Lightning
Zappies
Zappies Guards
Zappies Guards
Zappies
Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zappies
Lightning
Zappies Guards Lightning
Guards Lightning Zappies
Zappies Guards Mighty Miner
Zappies
Guards Zappies Lightning
Mighty Miner Zappies
Lightning Zappies
Zappies Guards
Zappies Guards
Lightning Guards
Lightning Zappies Guards
Zappies
Zappies Guards Lightning Mighty Miner
Zappies Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Lightning
Lightning Guards
Lightning
Lightning
Lightning Guards
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Zappies Guards
Lightning
Lightning
Lightning Zappies
Mighty Miner
Lightning
Lightning Zappies Guards
Lightning Zappies
Lightning
Lightning
Lightning
Zappies Guards Lightning
Zappies Lightning
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: