My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Cannon Electro Dragon
Zap
Cannon
Barbarian Barrel
Cannon Elixir Golem
The Log
Cannon Elixir Golem
Earthquake
Cannon Elixir Golem
Arrows
Royal Delivery
Elixir Golem Battle Healer Electro Dragon
Fireball
Cannon Elixir Golem Battle Healer Electro Dragon
Poison
Cannon Elixir Golem Battle Healer Electro Dragon
Lightning
Cannon Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Poison Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Elixir Golem Void Battle Healer Poison Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Elixir Golem Void

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Elixir Golem Battle Healer Mega Knight
Cannon
Elixir Golem
Battle Healer Poison Arrows Electro Dragon
Battle Healer
Elixir Golem Electro Dragon Arrows Poison
Void
Arrows Poison
Poison
Elixir Golem Battle Healer Void Electro Dragon Mega Knight
Electro Dragon
Battle Healer Elixir Golem Poison Mega Knight
Mega Knight
Arrows Poison Electro Dragon

Defense Synergies 2 9

Arrows
Mega Knight Cannon Battle Healer Void
Cannon
Arrows Battle Healer Poison Electro Dragon
Elixir Golem
Battle Healer
Electro Dragon Arrows Cannon Poison
Void
Arrows Poison
Poison
Cannon Battle Healer Void Mega Knight
Electro Dragon
Battle Healer Cannon
Mega Knight
Arrows Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Void Electro Dragon
Cannon Battle Healer Electro Dragon Mega Knight
Cannon Mega Knight Void Electro Dragon
Cannon Electro Dragon Mega Knight
Arrows Battle Healer Poison Mega Knight
Arrows Cannon Electro Dragon Mega Knight
Arrows Cannon Void Poison Electro Dragon
Arrows Cannon Battle Healer Void Poison Electro Dragon Mega Knight
Cannon
Cannon Battle Healer Mega Knight
Poison Arrows Cannon Electro Dragon Mega Knight
Arrows Poison Electro Dragon
Cannon Mega Knight Battle Healer Electro Dragon
Mega Knight Arrows Cannon Poison Electro Dragon
Cannon Mega Knight
Cannon Mega Knight
Mega Knight Arrows Cannon Poison Electro Dragon
Arrows Cannon Mega Knight Battle Healer Electro Dragon
Arrows Poison Cannon Battle Healer Electro Dragon Mega Knight
Cannon
Mega Knight Arrows Cannon Battle Healer Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Battle Healer Void
Void Poison Arrows Battle Healer Electro Dragon Mega Knight
Mega Knight Battle Healer Electro Dragon
Mega Knight Battle Healer
Cannon Battle Healer Mega Knight
Arrows Poison Electro Dragon
Battle Healer Void
Mega Knight Battle Healer
Void Electro Dragon Mega Knight Poison
Cannon
Mega Knight Electro Dragon
Mega Knight Arrows Void Poison
Mega Knight Cannon
Cannon Electro Dragon Mega Knight
Electro Dragon Battle Healer Poison
Arrows Poison Mega Knight Cannon Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Arrows Electro Dragon
Arrows Void Poison Electro Dragon
Arrows Void Poison Electro Dragon
Arrows Void Poison
Poison Arrows Mega Knight
Arrows Poison Electro Dragon
Arrows Poison
Arrows Poison Electro Dragon
Arrows Void Poison Electro Dragon
Void Poison Electro Dragon
Void Poison Arrows Electro Dragon
Void Poison Arrows Electro Dragon
Poison Void
Arrows Void Poison Electro Dragon
Arrows Poison
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon Mega Knight
Arrows Poison
Void Arrows Poison Electro Dragon Mega Knight
Arrows Poison Electro Dragon Mega Knight
Void Poison Mega Knight
Arrows Void Poison
Void
Arrows Void Poison Electro Dragon
Arrows Poison Electro Dragon Mega Knight
Arrows Void Poison Electro Dragon
Void Arrows Poison Electro Dragon Mega Knight
Void Poison Arrows
Poison Arrows Electro Dragon
Electro Dragon Void Poison
Void
Void Poison Arrows Electro Dragon Mega Knight
Void Arrows Poison Electro Dragon
Mega Knight
Arrows Poison
Void Electro Dragon
Poison Arrows Electro Dragon
Arrows
Void Poison Electro Dragon Mega Knight
Arrows Poison Electro Dragon
Void Arrows Poison
Electro Dragon Mega Knight
Electro Dragon Poison
Void Poison Electro Dragon
Void Poison Electro Dragon Mega Knight

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