My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Elixir Golem Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Elixir Golem Giant Guards
Giant Snowball
Spear Goblins Bomber Guards
Zap
Spear Goblins Bomber Guards
Barbarian Barrel
Spear Goblins Bomber Elixir Golem Guards Executioner
The Log
Spear Goblins Bomber Elixir Golem Guards
Earthquake
Spear Goblins Bomber Elixir Golem Guards
Arrows
Spear Goblins Bomber Guards
Royal Delivery
Spear Goblins Bomber Elixir Golem Guards Executioner
Fireball
Bomber Elixir Golem Executioner
Poison
Spear Goblins Bomber Elixir Golem Guards Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Earthquake Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Guards Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Giant Snowball Earthquake Elixir Golem Guards Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Giant Snowball Earthquake

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Snowball Earthquake Elixir Golem Giant
Bomber
Giant Giant Snowball Elixir Golem
Giant Snowball
Earthquake Spear Goblins Bomber Elixir Golem Giant Executioner
Earthquake
Giant Snowball Elixir Golem Giant Spear Goblins
Elixir Golem
Earthquake Spear Goblins Bomber Giant Snowball Executioner
Giant
Bomber Earthquake Spear Goblins Giant Snowball Guards Executioner
Guards
Giant
Executioner
Giant Snowball Elixir Golem Giant

Defense Synergies 0 9

Spear Goblins
Giant Snowball Earthquake Guards
Bomber
Giant Snowball Guards
Giant Snowball
Spear Goblins Bomber Earthquake Guards Executioner
Earthquake
Spear Goblins Giant Snowball
Elixir Golem
Giant
Guards
Spear Goblins Bomber Giant Snowball Executioner
Executioner
Giant Snowball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Bomber Executioner
Bomber Executioner
Bomber Giant Snowball Executioner
Bomber Guards
Bomber Earthquake
Spear Goblins Bomber Giant Snowball Earthquake Guards Executioner
Giant Snowball Spear Goblins Executioner
Earthquake
Guards Spear Goblins Bomber Giant Snowball
Guards Executioner Spear Goblins Bomber Giant Snowball Earthquake
Executioner Spear Goblins Giant Snowball
Bomber Giant Snowball Earthquake Guards
Bomber Executioner Giant Snowball Earthquake Guards
Giant Snowball
Bomber Executioner
Spear Goblins Bomber Giant Snowball Guards Executioner
Giant Snowball Earthquake Executioner Spear Goblins Bomber Guards
Bomber Spear Goblins Giant Snowball Earthquake Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Giant Snowball
Bomber Giant Snowball Executioner
Guards Spear Goblins
Guards
Guards Executioner
Executioner Giant Snowball
Guards Spear Goblins
Spear Goblins Giant Snowball
Guards
Guards
Giant Snowball Guards
Guards Executioner
Bomber Executioner
Guards Spear Goblins Bomber Executioner
Executioner Bomber Giant Snowball Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards
Giant Snowball Executioner
Earthquake
Earthquake Guards
Bomber Executioner Giant Snowball Earthquake
Executioner Spear Goblins Giant Snowball
Bomber Earthquake Executioner
Earthquake Giant Snowball Executioner
Giant Snowball
Giant Snowball Guards
Earthquake
Giant Snowball Executioner
Earthquake Giant Snowball Executioner
Earthquake
Earthquake Giant Snowball
Earthquake Spear Goblins Bomber Giant Snowball Executioner
Earthquake Executioner
Giant Snowball Earthquake
Bomber
Bomber Giant Snowball Earthquake Executioner
Bomber Giant Snowball Earthquake
Earthquake
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Earthquake Bomber Executioner
Giant Snowball Earthquake Executioner
Giant Snowball
Giant Snowball Executioner
Giant Snowball Guards
Giant Snowball
Bomber Giant Snowball Earthquake
Giant Snowball
Giant Snowball Earthquake
Earthquake Spear Goblins Guards
Giant Snowball Executioner
Executioner
Bomber Giant Snowball Earthquake Executioner
Giant Snowball
Executioner
Giant Snowball Guards
Giant Snowball Executioner
Giant Snowball Executioner

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