My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Tornado Void Ice Wizard Fisherman Inferno Dragon Magic Archer Night Witch Mother Witch Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Cannon Cart
Giant Snowball
Wall Breakers Goblin Barrel
Zap
Wall Breakers Goblin Barrel Cannon Cart
Barbarian Barrel
Wall Breakers Goblin Barrel Cannon Cart
The Log
Wall Breakers Goblin Barrel Cannon Cart
Earthquake
Goblin Barrel
Arrows
Wall Breakers Goblin Barrel
Royal Delivery
Wall Breakers Goblin Barrel Cannon Cart
Fireball
Wall Breakers Goblin Barrel Cannon Cart
Poison
Lightning
Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Giant Snowball Wall Breakers The Log Earthquake Goblin Barrel Cannon Cart Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Giant Snowball Wall Breakers The Log

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake Mirror Wall Breakers Goblin Barrel Cannon Cart The Log
Earthquake
Giant Snowball Mirror Wall Breakers The Log
Rocket
Mirror
Mirror
Goblin Barrel The Log Giant Snowball Earthquake Rocket Wall Breakers Cannon Cart
Wall Breakers
Giant Snowball Earthquake Mirror The Log
Goblin Barrel
Mirror Giant Snowball Cannon Cart
Cannon Cart
The Log Giant Snowball Mirror Goblin Barrel
The Log
Mirror Cannon Cart Giant Snowball Earthquake Wall Breakers

Defense Synergies 1 6

Giant Snowball
Mirror Earthquake Cannon Cart The Log
Earthquake
Giant Snowball The Log
Rocket
The Log
Mirror
Giant Snowball The Log
Wall Breakers
Goblin Barrel
Cannon Cart
Giant Snowball
The Log
Giant Snowball Earthquake Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Cannon Cart The Log
Cannon Cart The Log
Rocket Giant Snowball Cannon Cart
Cannon Cart
Earthquake Rocket The Log
The Log Giant Snowball Earthquake Cannon Cart
Giant Snowball Rocket
Earthquake Rocket Cannon Cart The Log
Giant Snowball Cannon Cart
Giant Snowball Earthquake Cannon Cart The Log
Giant Snowball
Giant Snowball Earthquake Rocket Cannon Cart The Log
Rocket Giant Snowball Earthquake Cannon Cart The Log
Cannon Cart
Rocket Giant Snowball The Log
Cannon Cart
Giant Snowball Cannon Cart The Log
Giant Snowball Earthquake The Log Cannon Cart
Cannon Cart
Giant Snowball Earthquake Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Cannon Cart
Giant Snowball Rocket Cannon Cart The Log
Rocket Cannon Cart The Log
Rocket Cannon Cart The Log
Cannon Cart
Rocket Giant Snowball
Rocket Cannon Cart
Cannon Cart
Rocket Giant Snowball Cannon Cart The Log
Cannon Cart
Rocket Giant Snowball The Log
Rocket Cannon Cart
Cannon Cart
Rocket Cannon Cart The Log
Giant Snowball Earthquake Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rocket The Log
Giant Snowball The Log
Earthquake Rocket Cannon Cart The Log
Earthquake Cannon Cart Rocket The Log
Rocket Giant Snowball Earthquake The Log
Giant Snowball Rocket
Earthquake The Log
Earthquake The Log Giant Snowball
The Log Giant Snowball
Rocket Giant Snowball
Rocket Earthquake Cannon Cart The Log
Giant Snowball Rocket
Earthquake Rocket Giant Snowball Cannon Cart The Log
Earthquake Rocket Cannon Cart
Earthquake Giant Snowball Cannon Cart The Log
Earthquake Rocket Giant Snowball Cannon Cart The Log
Earthquake Rocket Cannon Cart The Log
Giant Snowball Earthquake Rocket
Rocket
Rocket Giant Snowball Earthquake The Log
Rocket Giant Snowball Earthquake The Log
Rocket Earthquake The Log
Rocket Giant Snowball
Rocket The Log
Earthquake Rocket Giant Snowball Cannon Cart The Log
Giant Snowball Earthquake The Log
The Log Giant Snowball Earthquake
Giant Snowball The Log
Rocket The Log
Giant Snowball
Rocket Giant Snowball
Giant Snowball
Giant Snowball Earthquake Rocket The Log
Rocket Giant Snowball
Rocket Giant Snowball Earthquake The Log
Earthquake Rocket Cannon Cart
Rocket Giant Snowball
The Log
Rocket Cannon Cart
The Log Giant Snowball Earthquake
Rocket Giant Snowball
Cannon Cart
Giant Snowball Rocket The Log
Giant Snowball Rocket
Giant Snowball Rocket Cannon Cart The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: