My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Zappies Executioner Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dart Goblin Elixir Golem Battle Ram Barbarian Barrel Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Lava Hound
Giant Snowball
Dart Goblin Battle Ram Zappies Lava Hound
Zap
Dart Goblin Battle Ram Zappies Lava Hound
Barbarian Barrel
Heal Spirit Dart Goblin Elixir Golem Battle Ram Zappies Executioner
The Log
Heal Spirit Dart Goblin Elixir Golem Battle Ram Zappies
Earthquake
Elixir Golem Zappies
Arrows
Heal Spirit Dart Goblin Zappies Lava Hound
Royal Delivery
Heal Spirit Dart Goblin Elixir Golem Battle Ram Zappies Executioner Lava Hound
Fireball
Dart Goblin Elixir Golem Battle Ram Zappies Executioner Lava Hound
Poison
Dart Goblin Elixir Golem Zappies Executioner Lava Hound
Lightning
Battle Ram Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem Battle Ram Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Dart Goblin Elixir Golem Battle Ram Zappies Executioner Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Barbarian Barrel Dart Goblin Elixir Golem

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Elixir Golem Battle Ram Zappies
Dart Goblin
Lava Hound Elixir Golem Battle Ram Barbarian Barrel
Elixir Golem
Heal Spirit Dart Goblin Zappies Barbarian Barrel Executioner
Battle Ram
Heal Spirit Dart Goblin Zappies Barbarian Barrel Lava Hound
Zappies
Heal Spirit Elixir Golem Battle Ram Barbarian Barrel Lava Hound
Barbarian Barrel
Dart Goblin Elixir Golem Battle Ram Zappies Executioner Lava Hound
Executioner
Elixir Golem Barbarian Barrel
Lava Hound
Dart Goblin Battle Ram Zappies Barbarian Barrel

Defense Synergies 0 3

Heal Spirit
Dart Goblin
Zappies Barbarian Barrel
Elixir Golem
Battle Ram
Zappies
Dart Goblin Barbarian Barrel
Barbarian Barrel
Dart Goblin Zappies
Executioner
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Zappies Barbarian Barrel Executioner
Dart Goblin Zappies Executioner
Dart Goblin Zappies Executioner
Dart Goblin Zappies
Barbarian Barrel
Barbarian Barrel Dart Goblin Zappies Executioner
Dart Goblin Zappies Executioner
Dart Goblin Barbarian Barrel
Zappies
Dart Goblin Zappies Barbarian Barrel
Dart Goblin Executioner Zappies Barbarian Barrel
Executioner Dart Goblin Zappies
Zappies
Executioner Dart Goblin Zappies Barbarian Barrel
Zappies
Zappies
Zappies Executioner
Dart Goblin Zappies Barbarian Barrel Executioner
Barbarian Barrel Executioner Dart Goblin Zappies
Dart Goblin Zappies
Dart Goblin Zappies Barbarian Barrel Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Barbarian Barrel
Barbarian Barrel Executioner
Zappies
Zappies Barbarian Barrel
Zappies Executioner
Executioner Dart Goblin Zappies
Dart Goblin Zappies
Zappies
Zappies Barbarian Barrel
Dart Goblin Zappies
Dart Goblin Zappies
Zappies Executioner
Dart Goblin Zappies Executioner
Zappies Dart Goblin Barbarian Barrel Executioner
Executioner Dart Goblin Zappies Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel Executioner
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Executioner Barbarian Barrel
Executioner Dart Goblin
Dart Goblin Executioner
Dart Goblin Barbarian Barrel Executioner
Dart Goblin
Dart Goblin Barbarian Barrel
Dart Goblin Executioner
Dart Goblin Barbarian Barrel Executioner
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel Executioner
Dart Goblin Barbarian Barrel Executioner
Barbarian Barrel
Dart Goblin Barbarian Barrel Executioner
Dart Goblin Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Executioner
Dart Goblin Barbarian Barrel Executioner
Dart Goblin Barbarian Barrel
Dart Goblin Executioner
Dart Goblin Zappies
Dart Goblin
Zappies
Dart Goblin Zappies Barbarian Barrel
Dart Goblin Zappies Executioner
Barbarian Barrel
Dart Goblin Executioner
Dart Goblin Executioner
Dart Goblin Executioner
Dart Goblin Zappies
Dart Goblin Zappies Executioner
Dart Goblin Barbarian Barrel Executioner

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