My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Flying Machine Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Royal Giant Dart Goblin Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Giant Skeleton
Giant Snowball
Fire Spirit Skeleton Barrel Dart Goblin Flying Machine
Zap
Fire Spirit Skeleton Barrel Royal Giant Dart Goblin Flying Machine
Barbarian Barrel
Fire Spirit Skeleton Barrel Dart Goblin Giant Skeleton
The Log
Fire Spirit Skeleton Barrel Royal Giant Dart Goblin Giant Skeleton
Earthquake
Arrows
Fire Spirit Skeleton Barrel Dart Goblin Flying Machine
Royal Delivery
Fire Spirit Skeleton Barrel Dart Goblin Flying Machine Giant Skeleton
Fireball
Skeleton Barrel Dart Goblin Flying Machine
Poison
Skeleton Barrel Dart Goblin Flying Machine
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Barrel Dart Goblin Void Fireball Flying Machine Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Skeleton Barrel Dart Goblin Void

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Skeleton Barrel Giant Skeleton
Skeleton Barrel
Royal Giant Fireball Fire Spirit Dart Goblin Flying Machine Giant Skeleton
Royal Giant
Fire Spirit Skeleton Barrel Dart Goblin Fireball Flying Machine Void Giant Skeleton
Dart Goblin
Royal Giant Skeleton Barrel Giant Skeleton
Fireball
Skeleton Barrel Royal Giant
Flying Machine
Skeleton Barrel Royal Giant Giant Skeleton
Void
Royal Giant
Giant Skeleton
Fire Spirit Skeleton Barrel Royal Giant Dart Goblin Flying Machine

Defense Synergies 0 6

Fire Spirit
Giant Skeleton
Skeleton Barrel
Dart Goblin Fireball
Royal Giant
Dart Goblin
Skeleton Barrel Flying Machine Giant Skeleton
Fireball
Skeleton Barrel
Flying Machine
Dart Goblin Giant Skeleton
Void
Giant Skeleton
Fire Spirit Dart Goblin Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin Fireball Flying Machine Void
Dart Goblin Flying Machine
Fire Spirit Dart Goblin Void Giant Skeleton
Dart Goblin
Fireball Giant Skeleton
Fireball Fire Spirit Dart Goblin Flying Machine
Dart Goblin Fire Spirit Fireball Flying Machine Void
Skeleton Barrel Dart Goblin Fireball Flying Machine Void Giant Skeleton
Fire Spirit Dart Goblin Giant Skeleton
Dart Goblin Fireball Flying Machine Giant Skeleton
Dart Goblin Fireball Flying Machine
Fire Spirit Fireball Flying Machine Giant Skeleton
Fire Spirit Fireball Dart Goblin
Fireball
Fireball
Fire Spirit Fireball Dart Goblin Flying Machine
Fire Spirit Dart Goblin Fireball Flying Machine Giant Skeleton
Dart Goblin
Fire Spirit Dart Goblin Fireball Flying Machine Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Void Giant Skeleton
Fireball Void Skeleton Barrel Flying Machine
Giant Skeleton
Giant Skeleton Fireball
Giant Skeleton
Fire Spirit Fireball Skeleton Barrel Dart Goblin Flying Machine
Dart Goblin Fireball Flying Machine Void Giant Skeleton
Giant Skeleton
Void Giant Skeleton Fireball Flying Machine
Dart Goblin
Dart Goblin Flying Machine Giant Skeleton
Fireball Void Giant Skeleton
Giant Skeleton Fireball
Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine Giant Skeleton
Dart Goblin Fireball Flying Machine Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Void Dart Goblin Flying Machine Giant Skeleton
Fireball Void Skeleton Barrel Dart Goblin Flying Machine
Skeleton Barrel Dart Goblin Fireball Flying Machine Void Giant Skeleton
Skeleton Barrel Dart Goblin Fireball Flying Machine Void Giant Skeleton
Fireball Fire Spirit
Fireball Fire Spirit Skeleton Barrel Dart Goblin Flying Machine
Fire Spirit Dart Goblin Flying Machine
Fireball Fire Spirit Skeleton Barrel Dart Goblin Flying Machine
Fireball Void Skeleton Barrel Dart Goblin Flying Machine
Fire Spirit Fireball Void
Void Skeleton Barrel Dart Goblin Fireball Flying Machine
Fireball Void Fire Spirit Dart Goblin Flying Machine
Flying Machine Fire Spirit Skeleton Barrel Dart Goblin Fireball Void
Skeleton Barrel Dart Goblin Fireball Flying Machine Void
Skeleton Barrel Dart Goblin Fireball Flying Machine
Skeleton Barrel Dart Goblin Fireball Flying Machine
Skeleton Barrel Dart Goblin Fireball Flying Machine
Fireball
Void Fire Spirit Skeleton Barrel Dart Goblin Fireball Flying Machine
Fire Spirit Skeleton Barrel Dart Goblin Fireball Flying Machine
Fireball Void Giant Skeleton
Fireball Void
Void
Skeleton Barrel Fireball Flying Machine Void
Fire Spirit Fireball
Fireball Void Skeleton Barrel Dart Goblin Flying Machine
Fireball Void Skeleton Barrel Flying Machine
Fireball Void Skeleton Barrel Dart Goblin
Fire Spirit Dart Goblin Fireball Flying Machine
Skeleton Barrel Dart Goblin Fireball Flying Machine Void
Fireball Void
Void Dart Goblin Fireball
Void Fireball
Giant Skeleton
Fireball
Skeleton Barrel Fire Spirit Dart Goblin Fireball Flying Machine Void
Fireball Fire Spirit Dart Goblin Flying Machine
Fireball
Fireball Void Dart Goblin Flying Machine
Skeleton Barrel Dart Goblin Fireball Flying Machine
Void Fireball Giant Skeleton
Dart Goblin Flying Machine
Dart Goblin Fireball Flying Machine Giant Skeleton
Dart Goblin Fireball Flying Machine Void
Void Skeleton Barrel Dart Goblin Fireball Flying Machine Giant Skeleton

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