My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Mega Minion Elixir Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem
Giant Snowball
Cannon Mega Minion Dart Goblin
Zap
Cannon Firecracker Royal Giant Dart Goblin
Barbarian Barrel
Cannon Firecracker Dart Goblin Elixir Golem
The Log
Cannon Firecracker Royal Giant Dart Goblin Elixir Golem Mini P.E.K.K.A
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Mega Minion Dart Goblin Elixir Golem Mini P.E.K.K.A
Fireball
Cannon Firecracker Mega Minion Dart Goblin Elixir Golem
Poison
Cannon Firecracker Mega Minion Dart Goblin Elixir Golem
Lightning
Cannon Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Mega Minion Dart Goblin Elixir Golem Mini P.E.K.K.A Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Mega Minion Dart Goblin

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Royal Giant Elixir Golem Mega Minion Dart Goblin Mini P.E.K.K.A Mega Knight
Royal Giant
Firecracker Dart Goblin Mega Minion
Mega Minion
Firecracker Royal Giant Elixir Golem Mega Knight
Dart Goblin
Royal Giant Firecracker Elixir Golem Mega Knight
Elixir Golem
Firecracker Mega Minion Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Elixir Golem Mega Knight
Mega Knight
Firecracker Mega Minion Dart Goblin Mini P.E.K.K.A

Defense Synergies 0 12

Cannon
Firecracker Mega Minion Dart Goblin Mini P.E.K.K.A
Firecracker
Cannon Mega Minion Dart Goblin Mini P.E.K.K.A Mega Knight
Royal Giant
Mega Minion
Cannon Firecracker Dart Goblin Mega Knight
Dart Goblin
Cannon Firecracker Mega Minion Mini P.E.K.K.A Mega Knight
Elixir Golem
Mini P.E.K.K.A
Cannon Firecracker Dart Goblin
Mega Knight
Firecracker Mega Minion Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Mega Minion Dart Goblin
Mini P.E.K.K.A Cannon Firecracker Mega Minion Dart Goblin Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Mega Minion Dart Goblin
Cannon Mini P.E.K.K.A Firecracker Mega Minion Dart Goblin Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Cannon Firecracker Mega Minion Dart Goblin Mega Knight
Mega Minion Dart Goblin Cannon Firecracker
Cannon Dart Goblin Mega Knight
Cannon Mini P.E.K.K.A
Cannon Firecracker Dart Goblin Mini P.E.K.K.A Mega Knight
Dart Goblin Cannon Firecracker Mega Minion Mega Knight
Mega Minion Firecracker Dart Goblin
Cannon Mini P.E.K.K.A Mega Knight
Mega Knight Cannon Firecracker Mega Minion Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Mega Knight
Cannon Mini P.E.K.K.A Mega Knight
Mega Knight Cannon Firecracker Mini P.E.K.K.A
Cannon Mega Knight Firecracker Mega Minion Dart Goblin
Cannon Firecracker Mega Minion Dart Goblin Mega Knight
Mini P.E.K.K.A Cannon Dart Goblin
Mega Knight Cannon Firecracker Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Firecracker Mega Minion Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Cannon Mini P.E.K.K.A Mega Knight
Firecracker Dart Goblin
Mini P.E.K.K.A Mega Minion Dart Goblin
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mega Minion Mini P.E.K.K.A
Cannon Mega Minion Dart Goblin
Mega Knight Mega Minion Dart Goblin Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Cannon
Cannon Firecracker Dart Goblin Mega Knight
Firecracker Mega Minion Dart Goblin Mini P.E.K.K.A
Mega Knight Cannon Firecracker Mega Minion Dart Goblin Mini P.E.K.K.A
Cannon
Cannon Mini P.E.K.K.A Mega Knight
Cannon Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin
Firecracker Mega Knight
Firecracker Mega Minion Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Mini P.E.K.K.A
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Mini P.E.K.K.A
Firecracker Mega Minion Dart Goblin Mini P.E.K.K.A Mega Knight
Firecracker Dart Goblin Mega Knight
Mega Knight
Firecracker Mega Knight
Mega Minion
Firecracker Dart Goblin
Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Mega Minion Dart Goblin
Mega Minion Mini P.E.K.K.A
Dart Goblin Mega Knight
Firecracker
Mega Knight
Firecracker
Dart Goblin
Firecracker Mega Minion Dart Goblin
Firecracker Mega Minion Dart Goblin Mini P.E.K.K.A Mega Knight
Firecracker Dart Goblin
Firecracker Mega Minion Dart Goblin Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight

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