My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians Royal Recruits Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Royal Recruits
Giant Snowball
Minion Horde Royal Recruits
Zap
Minion Horde Royal Giant
Barbarian Barrel
Elite Barbarians Royal Recruits
The Log
Royal Giant Elite Barbarians Royal Recruits
Earthquake
Arrows
Minion Horde Royal Recruits
Royal Delivery
Minion Horde Elite Barbarians Royal Recruits Bowler
Fireball
Minion Horde Elite Barbarians Bowler
Poison
Minion Horde Royal Recruits
Lightning
Elite Barbarians Bowler
Rocket
Minion Horde Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Poison Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Poison Minion Horde Bowler Royal Giant Elite Barbarians Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Poison Minion Horde Bowler

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Bowler Mega Knight
Minion Horde
Mega Knight Royal Giant
Royal Giant
Arrows Poison Minion Horde Elite Barbarians Bowler
Elite Barbarians
Arrows Royal Giant Mega Knight
Royal Recruits
Poison
Royal Giant Bowler Mega Knight
Bowler
Arrows Royal Giant Poison
Mega Knight
Minion Horde Arrows Elite Barbarians Poison

Defense Synergies 1 3

Arrows
Mega Knight Bowler
Minion Horde
Royal Giant
Elite Barbarians
Mega Knight
Royal Recruits
Poison
Mega Knight
Bowler
Arrows
Mega Knight
Arrows Elite Barbarians Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minion Horde Royal Recruits
Minion Horde Elite Barbarians Royal Recruits Mega Knight
Minion Horde Bowler Mega Knight Elite Barbarians Royal Recruits
Minion Horde Elite Barbarians Royal Recruits Bowler Mega Knight
Arrows Elite Barbarians Royal Recruits Poison Bowler Mega Knight
Arrows Bowler Mega Knight
Minion Horde Arrows Poison
Bowler Arrows Royal Recruits Poison Mega Knight
Minion Horde Elite Barbarians Royal Recruits
Elite Barbarians Minion Horde Royal Recruits Bowler Mega Knight
Minion Horde Poison Arrows Royal Recruits Bowler Mega Knight
Arrows Minion Horde Poison
Minion Horde Royal Recruits Bowler Mega Knight Elite Barbarians
Bowler Mega Knight Arrows Minion Horde Royal Recruits Poison
Elite Barbarians Royal Recruits Minion Horde Mega Knight
Minion Horde Elite Barbarians Royal Recruits Bowler Mega Knight
Minion Horde Mega Knight Arrows Elite Barbarians Royal Recruits Poison Bowler
Arrows Mega Knight Minion Horde Elite Barbarians Royal Recruits Bowler
Arrows Poison Royal Recruits Bowler Mega Knight
Elite Barbarians Royal Recruits
Royal Recruits Bowler Mega Knight Arrows Minion Horde Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Elite Barbarians Bowler
Poison Arrows Elite Barbarians Bowler Mega Knight
Royal Recruits Mega Knight Minion Horde Elite Barbarians Bowler
Royal Recruits Bowler Mega Knight Minion Horde Elite Barbarians
Royal Recruits Minion Horde Elite Barbarians Bowler Mega Knight
Arrows Poison Minion Horde
Royal Recruits Minion Horde Elite Barbarians Bowler
Mega Knight Minion Horde Elite Barbarians Royal Recruits
Minion Horde Royal Recruits Mega Knight Elite Barbarians Poison
Royal Recruits Minion Horde
Mega Knight Minion Horde Elite Barbarians Royal Recruits Bowler
Royal Recruits Mega Knight Arrows Elite Barbarians Poison Bowler
Elite Barbarians Royal Recruits Bowler Mega Knight Minion Horde
Royal Recruits Minion Horde Bowler Mega Knight
Elite Barbarians Royal Recruits Minion Horde Poison Bowler
Arrows Poison Bowler Mega Knight Minion Horde Elite Barbarians Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Minion Horde Royal Recruits
Arrows Poison Bowler
Arrows Minion Horde Poison
Arrows Royal Recruits Poison
Poison Arrows Minion Horde Bowler Mega Knight
Arrows Poison Minion Horde
Arrows Minion Horde Poison Bowler
Arrows Poison Bowler
Arrows Poison
Minion Horde Elite Barbarians Poison Bowler
Poison Arrows Minion Horde Royal Recruits Bowler
Poison Arrows
Poison Elite Barbarians Bowler
Arrows Minion Horde Poison
Arrows Elite Barbarians Poison
Arrows Minion Horde Poison Bowler
Arrows Minion Horde Royal Recruits Poison Bowler Mega Knight
Arrows Poison
Minion Horde
Arrows Poison Bowler Mega Knight
Arrows Poison Bowler Mega Knight
Minion Horde Poison Bowler Mega Knight
Arrows Poison
Bowler
Arrows Minion Horde Royal Recruits Poison
Arrows Poison Bowler Mega Knight
Minion Horde
Arrows Poison Bowler
Arrows Poison Bowler Mega Knight
Poison Arrows
Elite Barbarians Poison Arrows Minion Horde
Minion Horde Poison
Minion Horde Elite Barbarians Bowler
Poison Arrows Minion Horde Mega Knight
Arrows Minion Horde Poison
Minion Horde Mega Knight
Arrows Poison Bowler
Minion Horde Royal Recruits
Poison Arrows
Arrows
Poison Minion Horde Bowler Mega Knight
Arrows Poison Bowler
Arrows Poison
Minion Horde Elite Barbarians Royal Recruits Mega Knight
Minion Horde Elite Barbarians Royal Recruits Poison Bowler
Poison
Poison Royal Recruits Bowler Mega Knight

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