My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Royal Giant Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Giant Fisherman Phoenix
Giant Snowball
Skeletons Bomber Fisherman
Zap
Skeletons Bomber Royal Giant Fisherman
Barbarian Barrel
Skeletons Bomber Knight
The Log
Skeletons Bomber Royal Giant Fisherman
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Knight Fisherman
Fireball
Bomber Fisherman
Poison
Bomber Fisherman Phoenix
Lightning
Knight Fisherman Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Knight Fisherman Fireball Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Knight

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Royal Giant Knight
Arrows
Royal Giant Fireball Knight Phoenix
Knight
Bomber Arrows Fireball
Royal Giant
Bomber Arrows Fireball Fisherman
Fireball
Arrows Royal Giant Knight
Fisherman
Royal Giant
Phoenix
Arrows

Defense Synergies 2 10

Skeletons
Fisherman Bomber Knight Phoenix
Bomber
Knight Skeletons Fisherman
Arrows
Knight Fireball Phoenix
Knight
Bomber Skeletons Arrows Fireball Fisherman Phoenix
Royal Giant
Fireball
Arrows Knight
Fisherman
Skeletons Bomber Knight
Phoenix
Skeletons Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball
Skeletons Bomber Knight Fisherman Phoenix
Fisherman Skeletons Bomber Knight
Skeletons Bomber Knight Fisherman Phoenix
Bomber Arrows Fireball
Arrows Fireball Skeletons Bomber
Arrows Fireball Phoenix
Arrows Fireball Phoenix
Skeletons Fisherman Phoenix
Knight Skeletons Bomber Fisherman Phoenix
Skeletons Bomber Arrows Knight Fireball Fisherman
Arrows Fireball Phoenix
Skeletons Bomber Knight Fireball
Bomber Fireball Arrows
Knight Phoenix
Fireball Fisherman
Skeletons Bomber Arrows Knight Fireball Fisherman
Arrows Fireball Bomber Knight Fisherman
Arrows Bomber Knight Fireball Fisherman
Fisherman Phoenix
Bomber Arrows Knight Fireball Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Fisherman
Fireball Bomber Arrows Knight Fisherman Phoenix
Skeletons Knight Fisherman
Knight Fireball Fisherman Phoenix
Skeletons Knight Fisherman Phoenix
Arrows Fireball Skeletons
Skeletons Knight Fireball Phoenix
Knight Fisherman Phoenix
Skeletons Knight Fireball Phoenix
Skeletons Phoenix
Knight Phoenix
Arrows Fireball Phoenix
Skeletons Knight Fireball
Bomber Fireball
Phoenix Skeletons Bomber Knight Fireball Fisherman
Arrows Bomber Fireball Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Fisherman
Arrows Fireball
Arrows Knight Fireball
Bomber Fireball Arrows
Arrows Fireball
Bomber Arrows
Arrows Fireball
Arrows Fireball Fisherman
Fireball Fisherman
Arrows Knight Fireball Fisherman
Fireball Arrows
Knight Fireball Fisherman
Arrows Fireball Fisherman
Arrows Fireball Fisherman
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Fisherman
Bomber Arrows Fireball Fisherman
Bomber Arrows Fireball
Fireball
Arrows Fireball
Fisherman
Arrows Fireball
Arrows Bomber Fireball
Fisherman
Arrows Fireball Fisherman
Fireball Arrows Fisherman
Fireball Arrows Fisherman
Arrows Fireball
Fireball
Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball
Fireball Arrows
Arrows Fireball
Fireball Knight
Arrows Bomber Fireball
Arrows Fireball
Fireball
Fireball
Fireball

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