My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Hunter Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider
Giant Snowball
Barbarians Royal Recruits Hog Rider
Zap
Barbarian Barrel
Barbarians Royal Recruits Hunter Royal Ghost
The Log
Barbarians Royal Recruits Hog Rider Hunter
Earthquake
Barbarians Hog Rider
Arrows
Royal Recruits
Royal Delivery
Barbarians Royal Recruits Hog Rider Hunter Royal Ghost
Fireball
Barbarians Hog Rider Hunter
Poison
Barbarians Royal Recruits Hunter
Lightning
Hunter
Rocket
Barbarians Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Poison Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Freeze Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Hog Rider Freeze Poison Hunter Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Royal Ghost Hog Rider Freeze

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze
Barbarians
Hog Rider
Royal Recruits
Hog Rider Royal Ghost
Hog Rider
Arrows Freeze Barbarians Royal Recruits Poison Hunter
Freeze
Hog Rider Arrows Poison
Poison
Hog Rider Freeze Royal Ghost
Hunter
Hog Rider
Royal Ghost
Royal Recruits Poison

Defense Synergies 0 2

Arrows
Barbarians
Barbarians
Arrows
Royal Recruits
Hog Rider
Freeze
Hunter
Poison
Hunter
Freeze
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Barbarians Hunter Royal Recruits
Barbarians Hunter Royal Recruits Freeze
Barbarians Royal Recruits Hunter
Arrows Barbarians Royal Recruits Poison
Arrows Freeze Hunter Royal Ghost
Hunter Arrows Freeze Poison
Arrows Barbarians Royal Recruits Poison
Barbarians Hunter Royal Recruits
Barbarians Royal Recruits Hunter Royal Ghost
Barbarians Poison Arrows Royal Recruits Freeze Hunter Royal Ghost
Arrows Hunter Poison
Barbarians Royal Recruits Hunter Freeze
Arrows Barbarians Royal Recruits Freeze Poison Hunter Royal Ghost
Barbarians Royal Recruits Hunter
Barbarians Royal Recruits Freeze Hunter
Barbarians Arrows Royal Recruits Poison Hunter
Arrows Barbarians Royal Recruits Hunter Royal Ghost
Arrows Freeze Poison Hunter Barbarians Royal Recruits Royal Ghost
Barbarians Royal Recruits Hunter
Royal Recruits Royal Ghost Arrows Barbarians Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Royal Ghost
Poison Arrows Hunter Royal Ghost
Barbarians Royal Recruits Hunter
Royal Recruits Hunter Barbarians
Barbarians Royal Recruits Hunter
Arrows Poison Freeze Hunter
Royal Recruits Barbarians Hunter
Barbarians Royal Recruits Hunter
Royal Recruits Freeze Barbarians Poison
Royal Recruits Barbarians
Barbarians Royal Recruits Hunter
Royal Recruits Arrows Barbarians Poison
Barbarians Royal Recruits Hunter
Royal Recruits Barbarians
Barbarians Royal Recruits Freeze Poison Hunter
Arrows Poison Barbarians Royal Recruits Freeze Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Recruits Freeze Royal Ghost
Arrows Poison Royal Ghost
Arrows Poison
Arrows Barbarians Royal Recruits Freeze Poison
Poison Arrows
Arrows Poison Freeze Hunter
Arrows Poison
Arrows Poison Freeze Hunter
Arrows Poison
Poison
Poison Arrows Royal Recruits
Poison Arrows
Poison Hunter
Arrows Freeze Poison
Arrows Poison
Arrows Poison Hunter
Arrows Royal Recruits Poison
Arrows Freeze Poison
Arrows Poison Hunter
Arrows Poison
Poison
Arrows Poison
Arrows Barbarians Royal Recruits Poison
Arrows Freeze Poison Hunter
Arrows Poison Hunter Royal Ghost
Arrows Poison
Poison Arrows
Poison Arrows Hunter
Freeze Poison
Poison Arrows Hunter
Arrows Freeze Poison
Arrows Poison
Barbarians Royal Recruits Freeze
Poison Arrows Hunter
Freeze
Arrows
Poison Hunter
Arrows Poison
Arrows Poison
Royal Recruits
Royal Recruits Freeze Poison
Poison
Poison Royal Recruits Freeze Royal Ghost

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