My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Prince Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Barbarians
Zap
Prince Sparky
Barbarian Barrel
Tesla Barbarians Sparky
The Log
Barbarians Prince Sparky
Earthquake
Tesla Barbarians
Arrows
Royal Delivery
Barbarians Prince Sparky
Fireball
Tesla Barbarians Sparky
Poison
Barbarians Sparky
Lightning
Tesla Prince Sparky
Rocket
Barbarians Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tesla Fireball Golden Knight Barbarians Prince Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Tesla Fireball Golden Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Fireball
Sparky Mega Knight Golden Knight
Rage
Sparky Prince Golden Knight
Prince
Mega Knight Rage
Sparky
Rage Fireball Golden Knight
Mega Knight
Prince Fireball
Golden Knight
Fireball Rage Sparky

Defense Synergies 0 5

Tesla
Fireball Prince
Barbarians
Fireball
Tesla Mega Knight Golden Knight
Rage
Prince
Tesla
Sparky
Golden Knight
Mega Knight
Fireball
Golden Knight
Fireball Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Sparky Golden Knight
Barbarians Sparky Tesla Prince Mega Knight
Tesla Barbarians Prince Sparky Mega Knight
Tesla Barbarians Prince Sparky Mega Knight
Barbarians Fireball Prince Sparky Mega Knight
Fireball Tesla Mega Knight
Tesla Fireball
Tesla Barbarians Fireball Sparky Mega Knight Golden Knight
Tesla Barbarians Sparky Prince
Tesla Barbarians Prince Sparky Mega Knight
Barbarians Tesla Fireball Mega Knight
Tesla Fireball
Tesla Barbarians Prince Sparky Mega Knight Fireball
Fireball Sparky Mega Knight Tesla Barbarians Prince Golden Knight
Barbarians Sparky Tesla Prince Mega Knight
Barbarians Tesla Fireball Prince Sparky Mega Knight
Tesla Barbarians Sparky Mega Knight Fireball Prince
Tesla Fireball Mega Knight Barbarians Prince Golden Knight
Tesla Barbarians Fireball Mega Knight
Barbarians Sparky Tesla Prince
Mega Knight Tesla Barbarians Fireball Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Tesla Fireball Prince Sparky
Fireball Tesla Prince Mega Knight
Barbarians Mega Knight Prince Sparky Golden Knight
Prince Mega Knight Tesla Barbarians Fireball Sparky
Barbarians Tesla Prince Sparky Mega Knight
Fireball Tesla
Prince Sparky Tesla Barbarians Fireball
Mega Knight Tesla Barbarians Prince Sparky
Mega Knight Barbarians Fireball Prince Sparky
Tesla Barbarians Sparky
Mega Knight Tesla Barbarians Prince Sparky Golden Knight
Mega Knight Barbarians Fireball Prince
Barbarians Prince Mega Knight Tesla Fireball Sparky Golden Knight
Tesla Barbarians Fireball Sparky Mega Knight
Tesla Barbarians Sparky Fireball Prince Golden Knight
Mega Knight Tesla Barbarians Fireball Sparky Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky Golden Knight
Fireball Golden Knight
Fireball Sparky
Barbarians Fireball Prince Sparky
Fireball Sparky Mega Knight
Fireball
Sparky
Fireball
Fireball Golden Knight
Fireball Prince Sparky
Fireball Prince Sparky Golden Knight
Fireball
Fireball Sparky Golden Knight
Fireball
Fireball Prince Sparky
Fireball Sparky Golden Knight
Fireball Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Prince Sparky Mega Knight
Fireball Mega Knight Golden Knight
Fireball Prince Sparky Mega Knight
Fireball
Prince Sparky
Barbarians Fireball
Fireball Sparky Mega Knight
Fireball Sparky Golden Knight
Fireball Prince Sparky Mega Knight Golden Knight
Fireball Sparky Golden Knight
Fireball Sparky
Fireball
Fireball Sparky
Fireball Sparky Mega Knight
Fireball Sparky
Prince Sparky Mega Knight
Fireball Sparky
Barbarians Fireball Prince
Fireball
Fireball
Fireball Prince Sparky Mega Knight
Fireball
Fireball Sparky
Prince Sparky Mega Knight
Fireball Sparky Golden Knight
Fireball
Fireball Prince Sparky Mega Knight Golden Knight

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