My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Missing cards in your collection

Rage Void Cannon Cart Royal Ghost Fisherman Phoenix Mother Witch Graveyard Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Skeleton Army Prince
Giant Snowball
Bomber Minions Barbarians Musketeer Hog Rider Skeleton Army
Zap
Bomber Minions Skeleton Army Prince
Barbarian Barrel
Bomber Barbarians Musketeer Valkyrie Skeleton Army
The Log
Bomber Barbarians Musketeer Hog Rider Skeleton Army Prince
Earthquake
Bomber Barbarians Hog Rider Skeleton Army
Arrows
Bomber Minions Skeleton Army
Royal Delivery
Bomber Minions Barbarians Musketeer Valkyrie Hog Rider Skeleton Army Prince
Fireball
Bomber Minions Barbarians Musketeer Hog Rider Skeleton Army
Poison
Bomber Minions Barbarians Musketeer Skeleton Army
Lightning
Musketeer Valkyrie Prince
Rocket
Barbarians Musketeer Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Skeleton Army Musketeer Valkyrie Hog Rider Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Minions Skeleton Army Musketeer

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Valkyrie Hog Rider Prince
Minions
Hog Rider Bomber Valkyrie Prince
Barbarians
Hog Rider
Musketeer
Valkyrie Hog Rider Prince
Valkyrie
Musketeer Hog Rider Prince Bomber Minions
Hog Rider
Minions Musketeer Valkyrie Bomber Barbarians Prince
Skeleton Army
Prince
Valkyrie Bomber Minions Musketeer Hog Rider

Defense Synergies 2 7

Bomber
Valkyrie
Minions
Valkyrie Musketeer Prince
Barbarians
Skeleton Army
Musketeer
Valkyrie Minions Skeleton Army
Valkyrie
Minions Musketeer Bomber Prince
Hog Rider
Skeleton Army
Barbarians Musketeer Prince
Prince
Minions Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Musketeer Valkyrie
Barbarians Skeleton Army Bomber Minions Musketeer Valkyrie Prince
Barbarians Skeleton Army Prince Bomber Minions Musketeer Valkyrie
Barbarians Skeleton Army Prince Bomber Minions Musketeer Valkyrie
Bomber Barbarians Valkyrie Skeleton Army Prince
Skeleton Army Bomber Minions Musketeer Valkyrie
Minions Musketeer
Barbarians Musketeer Valkyrie
Barbarians Minions Musketeer Skeleton Army Prince
Skeleton Army Bomber Barbarians Musketeer Valkyrie Prince
Minions Barbarians Valkyrie Skeleton Army Bomber Musketeer
Minions Musketeer
Barbarians Skeleton Army Prince Bomber Minions Musketeer Valkyrie
Bomber Valkyrie Skeleton Army Minions Barbarians Prince
Barbarians Skeleton Army Prince
Barbarians Skeleton Army Prince
Barbarians Bomber Minions Musketeer Valkyrie Skeleton Army Prince
Bomber Minions Barbarians Musketeer Valkyrie Skeleton Army Prince
Valkyrie Bomber Minions Barbarians Musketeer
Barbarians Musketeer Prince
Bomber Valkyrie Skeleton Army Minions Barbarians Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Prince
Bomber Musketeer Valkyrie Prince
Barbarians Skeleton Army Minions Musketeer Valkyrie Prince
Valkyrie Skeleton Army Prince Barbarians Musketeer
Barbarians Musketeer Valkyrie Skeleton Army Prince
Minions Musketeer
Skeleton Army Prince Minions Barbarians Musketeer Valkyrie
Barbarians Valkyrie Skeleton Army Prince
Minions Barbarians Valkyrie Skeleton Army Prince
Barbarians Musketeer Skeleton Army
Minions Barbarians Musketeer Valkyrie Prince
Skeleton Army Barbarians Valkyrie Prince
Barbarians Skeleton Army Prince Valkyrie
Bomber Barbarians Musketeer Valkyrie Skeleton Army
Barbarians Skeleton Army Bomber Minions Musketeer Valkyrie Prince
Minions Valkyrie Bomber Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer
Barbarians Musketeer Valkyrie Prince
Bomber Valkyrie
Minions Musketeer
Bomber Musketeer
Minions Musketeer Prince
Musketeer Valkyrie Prince
Musketeer
Musketeer
Minions Musketeer
Musketeer Prince
Bomber Musketeer
Musketeer
Bomber Minions
Bomber Musketeer Prince
Bomber Valkyrie
Minions Musketeer Prince
Musketeer Prince
Barbarians Musketeer
Bomber Valkyrie
Musketeer
Musketeer Prince
Musketeer
Musketeer
Minions Musketeer
Bomber Musketeer
Prince
Minions Barbarians Musketeer Skeleton Army Prince
Musketeer
Musketeer Valkyrie Prince
Bomber Musketeer
Musketeer Prince
Minions Musketeer
Musketeer
Musketeer Prince

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