My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Barbarians Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Knight Firecracker Barbarians Elite Barbarians
The Log
Firecracker Barbarians Elite Barbarians
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Knight Firecracker Barbarians Elite Barbarians Balloon
Fireball
Firecracker Barbarians Elite Barbarians Balloon
Poison
Firecracker Barbarians Balloon
Lightning
Knight Elite Barbarians Balloon
Rocket
Barbarians Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Knight Firecracker Freeze Barbarians Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Arrows Knight Firecracker

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Arrows
Elite Barbarians Balloon Knight Freeze
Knight
Firecracker Balloon Arrows Elite Barbarians
Firecracker
Knight Elite Barbarians Balloon
Barbarians
Balloon
Elite Barbarians
Arrows Knight Firecracker
Freeze
Balloon Arrows
Balloon
Arrows Knight Freeze Firecracker Barbarians

Defense Synergies 1 2

Berserker
Arrows
Knight Barbarians
Knight
Firecracker Arrows
Firecracker
Knight
Barbarians
Arrows
Elite Barbarians
Freeze
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Barbarians Elite Barbarians Knight Firecracker
Barbarians Knight Elite Barbarians Freeze
Barbarians Elite Barbarians Knight Firecracker
Arrows Firecracker Barbarians Elite Barbarians
Arrows Freeze Firecracker
Arrows Firecracker Freeze
Arrows Barbarians
Barbarians Elite Barbarians
Knight Elite Barbarians Firecracker Barbarians
Berserker Barbarians Arrows Knight Firecracker Freeze
Arrows Firecracker
Barbarians Knight Elite Barbarians Freeze
Arrows Firecracker Barbarians Freeze
Barbarians Elite Barbarians Knight
Barbarians Elite Barbarians Freeze
Barbarians Arrows Knight Firecracker Elite Barbarians
Arrows Knight Firecracker Barbarians Elite Barbarians
Arrows Freeze Knight Firecracker Barbarians
Barbarians Elite Barbarians
Arrows Knight Firecracker Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Elite Barbarians
Arrows Knight Firecracker Elite Barbarians
Barbarians Knight Elite Barbarians
Knight Barbarians Elite Barbarians
Barbarians Knight Elite Barbarians
Arrows Firecracker Freeze
Knight Barbarians Elite Barbarians
Knight Barbarians Elite Barbarians
Freeze Knight Firecracker Barbarians Elite Barbarians
Barbarians
Knight Barbarians Elite Barbarians
Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Knight
Firecracker Barbarians
Barbarians Elite Barbarians Knight Firecracker Freeze
Arrows Firecracker Barbarians Elite Barbarians Freeze
Arrows
Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Knight Firecracker Barbarians Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Elite Barbarians
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker Elite Barbarians
Arrows Firecracker Freeze
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Barbarians
Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker
Elite Barbarians Arrows Firecracker
Firecracker Freeze
Elite Barbarians
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Barbarians Freeze
Arrows Firecracker
Freeze
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker Elite Barbarians
Firecracker Elite Barbarians Freeze
Firecracker
Firecracker Freeze
Firecracker

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