My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Royal Hogs Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Hogs Phoenix
Giant Snowball
Skeletons Bomber Barbarians Royal Hogs
Zap
Skeletons Bomber Royal Hogs
Barbarian Barrel
Skeletons Ice Spirit Bomber Barbarians Royal Hogs
The Log
Skeletons Ice Spirit Bomber Barbarians Royal Hogs
Earthquake
Skeletons Bomber Barbarians Royal Hogs
Arrows
Skeletons Ice Spirit Bomber Royal Hogs
Royal Delivery
Skeletons Ice Spirit Bomber Barbarians Royal Hogs
Fireball
Bomber Barbarians Royal Hogs
Poison
Bomber Barbarians Royal Hogs Phoenix
Lightning
Phoenix
Rocket
Barbarians Royal Hogs Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Arrows Fireball Phoenix Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bomber Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Hogs Bomber Barbarians Phoenix
Bomber
Ice Spirit Royal Hogs
Arrows
Fireball Royal Hogs Phoenix
Barbarians
Ice Spirit
Fireball
Arrows Royal Hogs
Royal Hogs
Ice Spirit Arrows Bomber Fireball
Phoenix
Ice Spirit Arrows

Defense Synergies 0 10

Skeletons
Ice Spirit Bomber Phoenix
Ice Spirit
Skeletons Bomber Barbarians Fireball Phoenix
Bomber
Skeletons Ice Spirit
Arrows
Barbarians Fireball Phoenix
Barbarians
Ice Spirit Arrows
Fireball
Ice Spirit Arrows
Royal Hogs
Phoenix
Skeletons Ice Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Barbarians Skeletons Ice Spirit Bomber Phoenix
Barbarians Skeletons Bomber
Barbarians Skeletons Bomber Phoenix
Bomber Arrows Barbarians Fireball
Arrows Fireball Skeletons Bomber
Ice Spirit Arrows Fireball Phoenix
Arrows Barbarians Fireball Phoenix
Barbarians Skeletons Phoenix
Skeletons Ice Spirit Bomber Barbarians Phoenix
Barbarians Skeletons Bomber Arrows Fireball
Arrows Fireball Phoenix
Barbarians Skeletons Ice Spirit Bomber Fireball
Bomber Fireball Ice Spirit Arrows Barbarians
Barbarians Phoenix
Barbarians Ice Spirit Fireball
Barbarians Skeletons Bomber Arrows Fireball
Ice Spirit Arrows Fireball Bomber Barbarians
Arrows Ice Spirit Bomber Barbarians Fireball
Barbarians Phoenix
Bomber Arrows Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Fireball
Fireball Bomber Arrows Phoenix
Barbarians Skeletons Ice Spirit
Barbarians Fireball Phoenix
Barbarians Skeletons Phoenix
Arrows Fireball Skeletons Ice Spirit
Skeletons Barbarians Fireball Phoenix
Barbarians Phoenix
Skeletons Ice Spirit Barbarians Fireball Phoenix
Skeletons Barbarians Phoenix
Barbarians Phoenix
Arrows Barbarians Fireball Phoenix
Barbarians Skeletons Fireball
Bomber Barbarians Fireball
Barbarians Phoenix Skeletons Ice Spirit Bomber Fireball
Arrows Bomber Barbarians Fireball Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball
Bomber Fireball Arrows
Arrows Fireball Ice Spirit
Bomber Arrows
Arrows Fireball Ice Spirit
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber
Bomber Arrows Fireball
Bomber Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Ice Spirit Bomber Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Ice Spirit Fireball
Fireball
Bomber Arrows Fireball
Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Barbarians Fireball
Fireball Arrows
Arrows Fireball
Fireball
Arrows Bomber Fireball
Arrows Fireball
Ice Spirit Fireball
Fireball
Fireball

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