My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Balloon Electro Dragon Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Electro Dragon
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Royal Ghost
The Log
Firecracker Suspicious Bush
Earthquake
Firecracker
Arrows
Firecracker Suspicious Bush
Royal Delivery
Firecracker Balloon Electro Dragon Royal Ghost
Fireball
Firecracker Suspicious Bush Balloon Electro Dragon
Poison
Firecracker Suspicious Bush Balloon Electro Dragon
Lightning
Balloon Electro Dragon
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Firecracker Royal Ghost Balloon Electro Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Arrows Firecracker Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lightning Mega Knight
Firecracker
Balloon Mega Knight
Suspicious Bush
Balloon
Arrows Firecracker Electro Dragon Royal Ghost Mega Knight
Electro Dragon
Balloon Mega Knight
Lightning
Arrows
Royal Ghost
Balloon Mega Knight
Mega Knight
Arrows Firecracker Balloon Electro Dragon Royal Ghost

Defense Synergies 1 4

Arrows
Mega Knight Lightning
Firecracker
Electro Dragon Mega Knight
Suspicious Bush
Balloon
Electro Dragon
Firecracker
Lightning
Arrows
Royal Ghost
Mega Knight
Mega Knight
Arrows Firecracker Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Mega Knight Electro Dragon Lightning
Firecracker Electro Dragon Mega Knight
Lightning Arrows Firecracker Mega Knight
Arrows Firecracker Electro Dragon Royal Ghost Mega Knight
Lightning Arrows Firecracker Electro Dragon
Lightning Arrows Electro Dragon Mega Knight
Firecracker Royal Ghost Mega Knight
Arrows Firecracker Electro Dragon Royal Ghost Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight Electro Dragon Lightning
Mega Knight Arrows Firecracker Electro Dragon Royal Ghost
Mega Knight
Lightning Mega Knight
Mega Knight Arrows Firecracker Electro Dragon
Arrows Mega Knight Firecracker Electro Dragon Royal Ghost
Arrows Firecracker Electro Dragon Royal Ghost Mega Knight
Royal Ghost Mega Knight Arrows Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost
Arrows Firecracker Electro Dragon Lightning Royal Ghost Mega Knight
Mega Knight Electro Dragon Lightning
Lightning Mega Knight
Mega Knight
Arrows Firecracker Electro Dragon
Lightning
Mega Knight
Electro Dragon Lightning Mega Knight Firecracker
Mega Knight Electro Dragon
Lightning Mega Knight Arrows
Lightning Mega Knight
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Lightning
Arrows Mega Knight Firecracker Electro Dragon Royal Ghost
Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Electro Dragon Royal Ghost
Arrows Firecracker Electro Dragon Royal Ghost
Lightning Arrows Electro Dragon
Lightning Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon Lightning
Arrows Firecracker Electro Dragon Lightning
Lightning Electro Dragon
Firecracker Lightning Arrows Electro Dragon
Lightning Arrows Firecracker Electro Dragon
Lightning Firecracker
Lightning Arrows Firecracker Electro Dragon
Lightning Arrows Firecracker
Lightning Arrows Firecracker Electro Dragon
Lightning Arrows Firecracker Electro Dragon Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Firecracker Electro Dragon Mega Knight
Lightning Arrows Firecracker Electro Dragon Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon Lightning Royal Ghost
Lightning Arrows Electro Dragon Mega Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker Electro Dragon
Electro Dragon Lightning Firecracker
Lightning
Lightning Arrows Electro Dragon Mega Knight
Lightning Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker Lightning
Lightning Electro Dragon
Lightning Arrows Firecracker Electro Dragon
Arrows
Lightning Firecracker Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon Lightning
Lightning Arrows
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Lightning
Firecracker Electro Dragon Lightning
Electro Dragon Lightning Firecracker Royal Ghost Mega Knight
Lightning Firecracker Electro Dragon Mega Knight
Lightning

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