My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Flying Machine Giant Balloon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Flying Machine Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Balloon
Giant Snowball
Flying Machine Goblin Barrel Balloon
Zap
Mortar Flying Machine Goblin Barrel Balloon
Barbarian Barrel
Mortar Rascals Goblin Barrel
The Log
Rascals Goblin Barrel
Earthquake
Mortar Goblin Barrel
Arrows
Rascals Flying Machine Goblin Barrel
Royal Delivery
Rascals Flying Machine Goblin Barrel Balloon Mother Witch
Fireball
Mortar Rascals Flying Machine Goblin Barrel Balloon Mother Witch
Poison
Mortar Rascals Flying Machine Balloon Mother Witch
Lightning
Mortar Balloon Mother Witch
Rocket
Mortar Rascals Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Mortar Flying Machine Mother Witch Rascals Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Mortar Flying Machine

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Flying Machine The Log
Rascals
Goblin Barrel Flying Machine Balloon
Flying Machine
Mortar Rascals Giant Balloon
Giant
Goblin Barrel Flying Machine Balloon The Log Mother Witch
Goblin Barrel
Rascals Giant Balloon
Balloon
Rascals Flying Machine Giant Goblin Barrel The Log
The Log
Mortar Giant Balloon
Mother Witch
Giant

Defense Synergies 0 6

Mortar
Flying Machine The Log
Rascals
The Log Mother Witch
Flying Machine
Mortar The Log
Giant
Goblin Barrel
Balloon
The Log
Mortar Rascals Flying Machine Mother Witch
Mother Witch
Rascals The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Flying Machine The Log
Mortar Rascals Flying Machine The Log
Mortar Rascals
Mortar Rascals
The Log
The Log Rascals Flying Machine Mother Witch
Mortar Rascals Flying Machine
Rascals Flying Machine The Log
Mortar Rascals
Rascals
Mother Witch Rascals Flying Machine The Log
Rascals Flying Machine
Mortar Rascals Flying Machine The Log
Mortar Rascals The Log
Mortar Rascals
Mortar Rascals The Log
Mortar Rascals
Mortar Rascals Flying Machine The Log
Mortar The Log Rascals Flying Machine Mother Witch
Mortar
Rascals Flying Machine The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals
Mortar Flying Machine The Log
Rascals The Log
Rascals The Log
Rascals
Mother Witch Rascals Flying Machine
Rascals Flying Machine
Rascals
Mortar Flying Machine The Log
Rascals Flying Machine
The Log
Rascals
Rascals Flying Machine
Rascals Mortar Flying Machine The Log
Rascals Flying Machine The Log Mother Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals Flying Machine The Log
Mortar Flying Machine The Log
Flying Machine The Log
Rascals Flying Machine The Log
Mortar The Log
Mother Witch Flying Machine
Mortar Flying Machine The Log
The Log Flying Machine
The Log Mortar Flying Machine
Mortar Flying Machine The Log
Flying Machine
Flying Machine Mortar The Log
Mortar Flying Machine
Mortar Flying Machine The Log
Mortar Flying Machine The Log
Mortar Flying Machine The Log
Mortar
Mortar Flying Machine The Log
Mortar Flying Machine The Log Mother Witch
The Log
The Log
Mortar Flying Machine The Log
The Log Mother Witch Mortar
Mortar The Log Flying Machine
Mortar Flying Machine The Log
Mortar The Log
Flying Machine Mother Witch
Flying Machine
Mortar The Log
The Log
Flying Machine
Flying Machine
The Log
Rascals Flying Machine
The Log Mortar Flying Machine
Flying Machine
Rascals Flying Machine The Log
Flying Machine
Mortar Flying Machine The Log

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