My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Dark Prince Balloon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Dark Prince Balloon
Giant Snowball
Bomber Guards Baby Dragon Balloon
Zap
Bomber Guards Dark Prince Balloon
Barbarian Barrel
Bomber Bomb Tower Guards Dark Prince
The Log
Bomber Guards Dark Prince
Earthquake
Bomber Bomb Tower Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Guards Baby Dragon Dark Prince Balloon
Fireball
Bomber Bomb Tower Baby Dragon Balloon
Poison
Bomber Bomb Tower Guards Balloon
Lightning
Bomb Tower Baby Dragon Dark Prince Balloon
Rocket
Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Delivery Bomb Tower Baby Dragon Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Guards Baby Dragon Dark Prince Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Royal Delivery Guards Bomb Tower Baby Dragon Dark Prince Balloon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Royal Delivery Guards Bomb Tower

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Dark Prince
Royal Delivery
Bomb Tower
Guards
Baby Dragon
Bomber Dark Prince Balloon Electro Giant
Dark Prince
Electro Giant Bomber Baby Dragon Balloon
Balloon
Baby Dragon Dark Prince
Electro Giant
Dark Prince Baby Dragon

Defense Synergies 1 9

Bomber
Guards Dark Prince Electro Giant
Royal Delivery
Bomb Tower Guards Baby Dragon Dark Prince
Bomb Tower
Royal Delivery Baby Dragon
Guards
Bomber Royal Delivery Baby Dragon
Baby Dragon
Royal Delivery Bomb Tower Guards Dark Prince
Dark Prince
Bomber Royal Delivery Baby Dragon
Balloon
Electro Giant
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon
Bomb Tower Bomber Royal Delivery Dark Prince
Bomb Tower Bomber Royal Delivery Dark Prince
Bomb Tower Bomber Guards Dark Prince
Bomber Royal Delivery Bomb Tower Dark Prince
Royal Delivery Bomber Bomb Tower Guards Baby Dragon Dark Prince
Royal Delivery Bomb Tower Baby Dragon
Bomb Tower Baby Dragon Electro Giant
Bomb Tower
Guards Bomber Royal Delivery Dark Prince
Guards Bomber Royal Delivery Bomb Tower Baby Dragon Dark Prince Electro Giant
Royal Delivery Baby Dragon
Bomb Tower Bomber Royal Delivery Guards Dark Prince
Bomber Bomb Tower Royal Delivery Guards Baby Dragon Dark Prince
Bomb Tower
Bomb Tower Royal Delivery Electro Giant
Bomb Tower Bomber Royal Delivery Dark Prince
Royal Delivery Bomb Tower Bomber Guards Baby Dragon Dark Prince
Royal Delivery Bomb Tower Baby Dragon Bomber Guards Dark Prince
Bomb Tower
Bomber Dark Prince Royal Delivery Bomb Tower Guards Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Delivery Dark Prince Electro Giant
Royal Delivery Bomber Bomb Tower Baby Dragon
Royal Delivery Guards Bomb Tower Dark Prince
Guards Dark Prince Royal Delivery
Royal Delivery Guards Dark Prince
Royal Delivery Electro Giant Bomb Tower Baby Dragon
Royal Delivery Guards Dark Prince Bomb Tower
Royal Delivery Bomb Tower Dark Prince
Royal Delivery Bomb Tower Baby Dragon Dark Prince
Royal Delivery Guards
Bomb Tower Guards Dark Prince
Royal Delivery Guards Dark Prince Electro Giant
Royal Delivery Dark Prince Bomb Tower Guards
Bomber Bomb Tower Baby Dragon Electro Giant
Guards Electro Giant Bomber Royal Delivery Bomb Tower Baby Dragon Dark Prince
Bomber Royal Delivery Bomb Tower Baby Dragon Dark Prince Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Baby Dragon
Baby Dragon
Guards Dark Prince
Bomber Baby Dragon Dark Prince
Electro Giant Baby Dragon
Bomber Baby Dragon
Baby Dragon
Guards
Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bomber Baby Dragon
Baby Dragon
Bomber
Bomber Baby Dragon Dark Prince
Bomber Baby Dragon Electro Giant
Baby Dragon
Baby Dragon
Electro Giant Bomber Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Electro Giant
Guards Electro Giant
Bomber
Guards Dark Prince
Baby Dragon
Baby Dragon Dark Prince
Bomber Baby Dragon
Electro Giant
Dark Prince
Electro Giant Guards Baby Dragon
Baby Dragon Dark Prince Electro Giant

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