My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Wall Breakers Skeleton Army
Giant Snowball
Bomber Archers Hog Rider Wall Breakers Skeleton Army Baby Dragon
Zap
Bomber Archers Wall Breakers Skeleton Army
Barbarian Barrel
Bomber Archers Valkyrie Wall Breakers Skeleton Army
The Log
Bomber Archers Hog Rider Wall Breakers Skeleton Army
Earthquake
Bomber Archers Hog Rider Skeleton Army
Arrows
Bomber Archers Wall Breakers Skeleton Army
Royal Delivery
Bomber Archers Valkyrie Hog Rider Wall Breakers Skeleton Army Baby Dragon
Fireball
Bomber Archers Hog Rider Wall Breakers Skeleton Army Baby Dragon
Poison
Bomber Archers Skeleton Army
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Archers Skeleton Army Fireball Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Archers Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider Baby Dragon
Archers
Valkyrie Hog Rider Wall Breakers Baby Dragon
Fireball
Hog Rider Wall Breakers Baby Dragon
Valkyrie
Archers Hog Rider Bomber Wall Breakers Baby Dragon
Hog Rider
Fireball Valkyrie Bomber Archers Baby Dragon
Wall Breakers
Archers Fireball Valkyrie Baby Dragon
Skeleton Army
Baby Dragon
Bomber Archers Fireball Valkyrie Hog Rider Wall Breakers

Defense Synergies 1 5

Bomber
Valkyrie
Archers
Valkyrie Skeleton Army Baby Dragon
Fireball
Valkyrie
Valkyrie
Archers Bomber Fireball Baby Dragon
Hog Rider
Wall Breakers
Skeleton Army
Archers
Baby Dragon
Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Baby Dragon
Skeleton Army Bomber Valkyrie
Skeleton Army Bomber Archers Valkyrie
Skeleton Army Bomber Valkyrie
Bomber Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Bomber Archers Valkyrie Baby Dragon
Archers Fireball Baby Dragon
Fireball Valkyrie Baby Dragon
Skeleton Army
Skeleton Army Bomber Archers Valkyrie
Archers Valkyrie Skeleton Army Bomber Fireball Baby Dragon
Archers Fireball Baby Dragon
Skeleton Army Bomber Fireball Valkyrie
Bomber Fireball Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Skeleton Army Fireball
Bomber Fireball Valkyrie Skeleton Army
Fireball Bomber Archers Valkyrie Skeleton Army Baby Dragon
Valkyrie Baby Dragon Bomber Archers Fireball
Bomber Valkyrie Skeleton Army Archers Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Fireball
Fireball Bomber Archers Valkyrie Baby Dragon
Skeleton Army Valkyrie
Valkyrie Skeleton Army Fireball
Valkyrie Skeleton Army
Fireball Archers Baby Dragon
Skeleton Army Archers Fireball Valkyrie
Valkyrie Skeleton Army
Fireball Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Valkyrie
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie
Bomber Archers Fireball Valkyrie Skeleton Army Baby Dragon
Skeleton Army Bomber Archers Fireball Valkyrie Baby Dragon
Valkyrie Bomber Archers Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Bomber Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Bomber Archers Baby Dragon
Fireball Baby Dragon
Fireball
Fireball
Fireball Valkyrie
Fireball Archers Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bomber
Bomber Archers Fireball Baby Dragon
Bomber Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Bomber Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Archers Fireball Baby Dragon
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Archers Fireball Skeleton Army
Fireball Archers Baby Dragon
Fireball
Fireball Valkyrie Baby Dragon
Bomber Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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