My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Flying Machine Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Battle Ram Flying Machine Goblin Giant Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Battle Ram Flying Machine Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram
Giant Snowball
Spear Goblins Battle Ram Flying Machine
Zap
Spear Goblins Battle Ram Flying Machine Goblin Giant
Barbarian Barrel
Spear Goblins Rascals Battle Ram Royal Ghost
The Log
Spear Goblins Rascals Battle Ram
Earthquake
Spear Goblins
Arrows
Spear Goblins Rascals Flying Machine
Royal Delivery
Spear Goblins Rascals Battle Ram Flying Machine Royal Ghost Mother Witch
Fireball
Rascals Battle Ram Flying Machine Mother Witch
Poison
Spear Goblins Rascals Flying Machine Mother Witch
Lightning
Battle Ram Mother Witch
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Battle Ram Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Royal Ghost Battle Ram Flying Machine Mother Witch Rascals Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Royal Ghost Battle Ram

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Battle Ram Flying Machine Goblin Giant Royal Ghost
Arrows
Battle Ram Goblin Giant Mother Witch
Rascals
Spear Goblins Battle Ram Flying Machine
Battle Ram
Spear Goblins Arrows Rascals Flying Machine Royal Ghost Mother Witch
Flying Machine
Spear Goblins Rascals Battle Ram Goblin Giant Royal Ghost
Goblin Giant
Spear Goblins Arrows Flying Machine Mother Witch
Royal Ghost
Spear Goblins Battle Ram Flying Machine Mother Witch
Mother Witch
Arrows Battle Ram Goblin Giant Royal Ghost

Defense Synergies 0 9

Spear Goblins
Arrows Rascals Flying Machine Goblin Giant Royal Ghost
Arrows
Spear Goblins Mother Witch
Rascals
Spear Goblins Mother Witch
Battle Ram
Flying Machine
Spear Goblins Royal Ghost
Goblin Giant
Spear Goblins
Royal Ghost
Spear Goblins Flying Machine Mother Witch
Mother Witch
Arrows Rascals Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Flying Machine Goblin Giant
Rascals Flying Machine
Rascals
Rascals
Arrows
Arrows Spear Goblins Rascals Flying Machine Royal Ghost Mother Witch
Spear Goblins Arrows Rascals Flying Machine
Arrows Rascals Flying Machine Goblin Giant
Rascals
Spear Goblins Rascals Royal Ghost
Mother Witch Spear Goblins Arrows Rascals Flying Machine Goblin Giant Royal Ghost
Arrows Spear Goblins Rascals Flying Machine
Rascals Flying Machine
Arrows Rascals Royal Ghost
Rascals
Rascals
Arrows Rascals
Arrows Spear Goblins Rascals Flying Machine Royal Ghost
Arrows Spear Goblins Rascals Flying Machine Royal Ghost Mother Witch
Rascals Royal Ghost Spear Goblins Arrows Flying Machine Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Royal Ghost
Arrows Flying Machine Royal Ghost
Spear Goblins Rascals Goblin Giant
Rascals Goblin Giant
Rascals Goblin Giant
Arrows Mother Witch Rascals Flying Machine Goblin Giant
Rascals Spear Goblins Flying Machine Goblin Giant
Rascals Goblin Giant
Spear Goblins Flying Machine
Goblin Giant
Rascals Flying Machine
Arrows Goblin Giant
Rascals Goblin Giant
Rascals Flying Machine
Rascals Spear Goblins Flying Machine Goblin Giant
Arrows Rascals Flying Machine Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Flying Machine Royal Ghost
Arrows Flying Machine Royal Ghost
Arrows Flying Machine Goblin Giant
Arrows Rascals Flying Machine
Arrows
Arrows Mother Witch Spear Goblins Flying Machine Goblin Giant
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Spear Goblins Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine
Arrows Flying Machine Mother Witch
Arrows
Arrows Flying Machine
Arrows Mother Witch
Arrows Flying Machine Royal Ghost
Arrows Flying Machine
Arrows
Arrows Flying Machine Mother Witch
Flying Machine
Arrows
Arrows
Arrows
Spear Goblins Flying Machine
Arrows Flying Machine
Arrows
Rascals Flying Machine
Arrows Flying Machine
Arrows
Flying Machine
Rascals Flying Machine
Flying Machine
Flying Machine Goblin Giant Royal Ghost

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