My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dart Goblin Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Graveyard
Giant Snowball
Fire Spirit Dart Goblin Goblin Barrel Graveyard
Zap
Fire Spirit Dart Goblin Goblin Barrel Dark Prince Graveyard
Barbarian Barrel
Fire Spirit Knight Dart Goblin Goblin Barrel Dark Prince Graveyard
The Log
Fire Spirit Dart Goblin Goblin Barrel Dark Prince Graveyard
Earthquake
Goblin Barrel Graveyard
Arrows
Fire Spirit Dart Goblin Goblin Barrel Graveyard
Royal Delivery
Fire Spirit Knight Dart Goblin Goblin Barrel Dark Prince Graveyard
Fireball
Dart Goblin Goblin Barrel
Poison
Dart Goblin Graveyard
Lightning
Knight Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Dark Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Dart Goblin Goblin Barrel Dark Prince Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Dart Goblin

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Goblin Barrel Dark Prince Golem
Arrows
Golem Graveyard Knight Goblin Barrel Dark Prince
Knight
Dart Goblin Goblin Barrel Graveyard Fire Spirit Arrows
Dart Goblin
Knight Goblin Barrel Dark Prince Golem Graveyard
Goblin Barrel
Knight Dart Goblin Dark Prince Fire Spirit Arrows Golem
Dark Prince
Goblin Barrel Fire Spirit Arrows Dart Goblin Golem Graveyard
Golem
Arrows Fire Spirit Dart Goblin Goblin Barrel Dark Prince Graveyard
Graveyard
Arrows Knight Dart Goblin Dark Prince Golem

Defense Synergies 2 3

Fire Spirit
Knight
Arrows
Knight Dark Prince
Knight
Fire Spirit Dart Goblin Arrows
Dart Goblin
Knight Dark Prince
Goblin Barrel
Dark Prince
Arrows Dart Goblin
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin
Knight Dart Goblin Dark Prince
Fire Spirit Knight Dart Goblin Dark Prince
Knight Dart Goblin Dark Prince
Arrows Dark Prince
Arrows Fire Spirit Dart Goblin Dark Prince
Dart Goblin Fire Spirit Arrows
Arrows Dart Goblin
Knight Fire Spirit Dart Goblin Dark Prince
Dart Goblin Arrows Knight Dark Prince
Arrows Dart Goblin
Fire Spirit Knight Dark Prince
Fire Spirit Arrows Dart Goblin Dark Prince
Knight
Arrows Knight Dark Prince
Fire Spirit Arrows Knight Dart Goblin Dark Prince
Arrows Fire Spirit Knight Dart Goblin Dark Prince
Dart Goblin
Dark Prince Fire Spirit Arrows Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince
Arrows Knight
Knight Dark Prince
Dark Prince Knight
Knight Dark Prince
Fire Spirit Arrows Dart Goblin
Dark Prince Knight Dart Goblin
Knight Dark Prince
Knight Dark Prince
Dart Goblin
Knight Dart Goblin Dark Prince
Arrows Dark Prince
Dark Prince Knight
Dart Goblin
Knight Dart Goblin Dark Prince
Arrows Dart Goblin Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin Dark Prince
Fire Spirit Arrows Dark Prince
Arrows Fire Spirit Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows Fire Spirit Dart Goblin
Arrows Dart Goblin
Fire Spirit
Arrows Knight Dart Goblin Dark Prince
Fire Spirit Arrows Dart Goblin
Fire Spirit Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Fire Spirit Arrows Dart Goblin Dark Prince
Fire Spirit Arrows Dart Goblin
Arrows
Arrows
Arrows Fire Spirit Dark Prince
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Fire Spirit Dart Goblin Dark Prince
Fire Spirit Arrows Dart Goblin
Arrows
Knight Dart Goblin Dark Prince
Arrows Dart Goblin
Arrows
Dart Goblin Dark Prince
Dart Goblin
Dart Goblin
Dart Goblin Dark Prince

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