My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Firecracker Royal Recruits Tombstone Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Elite Barbarians Royal Recruits
Giant Snowball
Archers Skeleton Barrel Royal Recruits Tombstone
Zap
Archers Skeleton Barrel Firecracker Tombstone
Barbarian Barrel
Archers Skeleton Barrel Firecracker Elite Barbarians Royal Recruits Tombstone
The Log
Archers Skeleton Barrel Firecracker Elite Barbarians Royal Recruits Tombstone
Earthquake
Archers Firecracker Tombstone
Arrows
Archers Skeleton Barrel Firecracker Royal Recruits Tombstone
Royal Delivery
Archers Skeleton Barrel Firecracker Elite Barbarians Royal Recruits Bowler
Fireball
Archers Skeleton Barrel Firecracker Elite Barbarians Tombstone Bowler
Poison
Archers Skeleton Barrel Firecracker Royal Recruits Tombstone
Lightning
Elite Barbarians Tombstone Bowler
Rocket
Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Royal Recruits Tombstone Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Skeleton Barrel Firecracker Tombstone Bowler Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Skeleton Barrel Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Skeleton Barrel Elite Barbarians Royal Recruits Bowler
Arrows
Elite Barbarians Archers Skeleton Barrel Bowler
Skeleton Barrel
Firecracker Archers Arrows Royal Recruits Bowler
Firecracker
Skeleton Barrel Elite Barbarians Royal Recruits Bowler
Elite Barbarians
Arrows Archers Firecracker
Royal Recruits
Archers Skeleton Barrel Firecracker
Tombstone
Bowler
Archers Arrows Skeleton Barrel Firecracker

Defense Synergies 0 9

Archers
Firecracker Royal Recruits Tombstone Bowler
Arrows
Tombstone Bowler
Skeleton Barrel
Firecracker
Archers Royal Recruits Tombstone
Elite Barbarians
Royal Recruits
Archers Firecracker Tombstone
Tombstone
Archers Arrows Firecracker Royal Recruits
Bowler
Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Barrel Firecracker Royal Recruits Tombstone
Elite Barbarians Firecracker Royal Recruits Tombstone
Bowler Archers Elite Barbarians Royal Recruits Tombstone
Elite Barbarians Royal Recruits Firecracker Tombstone Bowler
Arrows Firecracker Elite Barbarians Royal Recruits Tombstone Bowler
Arrows Bowler Archers Firecracker
Archers Arrows Firecracker Tombstone
Bowler Arrows Skeleton Barrel Royal Recruits
Elite Barbarians Royal Recruits Tombstone
Elite Barbarians Archers Firecracker Royal Recruits Bowler
Archers Arrows Firecracker Royal Recruits Tombstone Bowler
Arrows Archers Firecracker
Royal Recruits Tombstone Bowler Elite Barbarians
Bowler Arrows Firecracker Royal Recruits Tombstone
Elite Barbarians Royal Recruits Tombstone
Elite Barbarians Royal Recruits Bowler
Arrows Firecracker Elite Barbarians Royal Recruits Tombstone Bowler
Arrows Tombstone Archers Firecracker Elite Barbarians Royal Recruits Bowler
Arrows Archers Firecracker Royal Recruits Tombstone Bowler
Elite Barbarians Royal Recruits
Royal Recruits Bowler Archers Arrows Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Elite Barbarians Tombstone Bowler
Archers Arrows Skeleton Barrel Firecracker Elite Barbarians Bowler
Royal Recruits Tombstone Elite Barbarians Bowler
Royal Recruits Bowler Elite Barbarians
Royal Recruits Elite Barbarians Tombstone Bowler
Arrows Firecracker Archers Skeleton Barrel
Royal Recruits Archers Elite Barbarians Tombstone Bowler
Elite Barbarians Royal Recruits
Royal Recruits Firecracker Elite Barbarians Tombstone
Royal Recruits Tombstone
Elite Barbarians Royal Recruits Tombstone Bowler
Royal Recruits Arrows Elite Barbarians Bowler
Elite Barbarians Royal Recruits Bowler Tombstone
Royal Recruits Archers Firecracker Bowler
Elite Barbarians Royal Recruits Tombstone Archers Firecracker Bowler
Arrows Bowler Archers Firecracker Elite Barbarians Royal Recruits
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Royal Recruits
Arrows Firecracker Skeleton Barrel Bowler
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Royal Recruits
Arrows Firecracker Bowler
Arrows Firecracker Skeleton Barrel
Archers Arrows Firecracker Bowler
Arrows Skeleton Barrel Firecracker Bowler
Arrows Skeleton Barrel Firecracker
Elite Barbarians Bowler
Firecracker Arrows Skeleton Barrel Royal Recruits Bowler
Archers Arrows Firecracker
Skeleton Barrel Firecracker Elite Barbarians Bowler
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Elite Barbarians
Arrows Skeleton Barrel Firecracker Bowler
Arrows Skeleton Barrel Firecracker Royal Recruits Bowler
Arrows
Archers Arrows Skeleton Barrel Firecracker Bowler
Arrows Skeleton Barrel Firecracker Bowler
Bowler
Arrows
Bowler
Arrows Skeleton Barrel Royal Recruits
Arrows Firecracker Bowler
Arrows Firecracker Skeleton Barrel Bowler
Arrows Skeleton Barrel Bowler
Arrows Skeleton Barrel Firecracker
Elite Barbarians Archers Arrows Firecracker
Skeleton Barrel Firecracker
Elite Barbarians Bowler
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Skeleton Barrel Archers Royal Recruits Tombstone
Archers Arrows Firecracker
Arrows
Firecracker Bowler
Arrows Skeleton Barrel Firecracker Bowler
Arrows
Firecracker Elite Barbarians Royal Recruits
Firecracker Elite Barbarians Royal Recruits Bowler
Firecracker
Skeleton Barrel Firecracker Royal Recruits Bowler

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