My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Bandit
Giant Snowball
Archers Battle Ram
Zap
Archers Firecracker Battle Ram Bandit
Barbarian Barrel
Archers Firecracker Battle Ram Royal Ghost Bandit
The Log
Archers Firecracker Battle Ram Bandit
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit
Fireball
Archers Firecracker Battle Ram Bandit
Poison
Archers Firecracker
Lightning
Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Firecracker Royal Ghost Bandit Fireball Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Firecracker Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram P.E.K.K.A Royal Ghost Bandit
Firecracker
Battle Ram P.E.K.K.A Bandit
Fireball
Battle Ram
Battle Ram
Bandit Archers Firecracker Fireball P.E.K.K.A Royal Ghost
Rage
P.E.K.K.A
Archers Firecracker Battle Ram
Royal Ghost
Archers Battle Ram Bandit
Bandit
Battle Ram Archers Firecracker Royal Ghost

Defense Synergies 0 6

Archers
Firecracker P.E.K.K.A Bandit
Firecracker
Archers P.E.K.K.A Bandit
Fireball
Bandit
Battle Ram
Rage
P.E.K.K.A
Archers Firecracker
Royal Ghost
Bandit
Archers Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
P.E.K.K.A Firecracker Bandit
P.E.K.K.A Archers Bandit
P.E.K.K.A Firecracker Bandit
Firecracker Fireball P.E.K.K.A
Fireball Archers Firecracker Royal Ghost Bandit
Archers Firecracker Fireball
Fireball P.E.K.K.A Bandit
P.E.K.K.A
Archers Firecracker Royal Ghost Bandit
Archers Firecracker Fireball Royal Ghost Bandit
Archers Firecracker Fireball
P.E.K.K.A Fireball Bandit
Fireball Firecracker P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Fireball P.E.K.K.A Bandit
Firecracker Fireball P.E.K.K.A
Fireball Archers Firecracker Royal Ghost Bandit
Archers Firecracker Fireball Royal Ghost Bandit
P.E.K.K.A
Royal Ghost Archers Firecracker Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball P.E.K.K.A Royal Ghost Bandit
Fireball Bandit Archers Firecracker Royal Ghost
P.E.K.K.A Bandit
P.E.K.K.A Fireball Bandit
P.E.K.K.A Bandit
Firecracker Fireball Archers
P.E.K.K.A Archers Fireball Bandit
P.E.K.K.A
P.E.K.K.A Firecracker Fireball Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball
P.E.K.K.A Fireball Bandit
Archers Firecracker Fireball
Archers Firecracker Fireball P.E.K.K.A
Archers Firecracker Fireball P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Ghost Bandit
Firecracker Fireball Royal Ghost Bandit
Fireball Bandit
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Archers Firecracker
Fireball Firecracker
Fireball Firecracker Bandit
Fireball
Firecracker Fireball Bandit
Fireball Archers Firecracker
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Firecracker Fireball
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Fireball
Archers Firecracker Fireball Bandit
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Royal Ghost Bandit
Fireball Bandit
Fireball Firecracker Bandit
Archers Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Bandit
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Archers Fireball Bandit
Fireball Archers Firecracker
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Royal Ghost Bandit

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