My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Baby Dragon P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Bandit
Giant Snowball
Archers Battle Ram Baby Dragon
Zap
Archers Battle Ram Bandit
Barbarian Barrel
Archers Battle Ram Royal Ghost Bandit
The Log
Archers Battle Ram Bandit
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Battle Ram Baby Dragon P.E.K.K.A Royal Ghost Bandit
Fireball
Archers Battle Ram Baby Dragon Bandit
Poison
Archers
Lightning
Battle Ram Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Baby Dragon Poison P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Royal Ghost Bandit Battle Ram Baby Dragon Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Royal Ghost Bandit

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Battle Ram Baby Dragon P.E.K.K.A Royal Ghost Bandit
Arrows
P.E.K.K.A Archers Battle Ram Bandit
Battle Ram
Poison Bandit Archers Arrows Baby Dragon P.E.K.K.A Royal Ghost
Baby Dragon
Archers Battle Ram Poison P.E.K.K.A Bandit
Poison
Battle Ram P.E.K.K.A Baby Dragon Royal Ghost
P.E.K.K.A
Arrows Poison Archers Battle Ram Baby Dragon
Royal Ghost
Archers Battle Ram Poison Bandit
Bandit
Battle Ram Archers Arrows Baby Dragon Royal Ghost

Defense Synergies 0 7

Archers
Baby Dragon P.E.K.K.A Bandit
Arrows
P.E.K.K.A Bandit
Battle Ram
Baby Dragon
Archers P.E.K.K.A Bandit
Poison
P.E.K.K.A
Archers Arrows Baby Dragon
Royal Ghost
Bandit
Archers Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
P.E.K.K.A Bandit
P.E.K.K.A Archers Bandit
P.E.K.K.A Bandit
Arrows Poison P.E.K.K.A
Arrows Archers Baby Dragon Royal Ghost Bandit
Archers Arrows Baby Dragon Poison
Arrows Baby Dragon Poison P.E.K.K.A Bandit
P.E.K.K.A
Archers Royal Ghost Bandit
Archers Poison Arrows Baby Dragon Royal Ghost Bandit
Arrows Archers Baby Dragon Poison
P.E.K.K.A Bandit
Arrows Baby Dragon Poison P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Arrows Poison P.E.K.K.A
Arrows Archers Baby Dragon Royal Ghost Bandit
Arrows Baby Dragon Poison Archers Royal Ghost Bandit
P.E.K.K.A
Royal Ghost Archers Arrows Baby Dragon Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A Royal Ghost Bandit
Poison Bandit Archers Arrows Baby Dragon Royal Ghost
P.E.K.K.A Bandit
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Arrows Poison Archers Baby Dragon
P.E.K.K.A Archers Bandit
P.E.K.K.A
P.E.K.K.A Baby Dragon Poison Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Poison
P.E.K.K.A Bandit
Archers Baby Dragon
Archers Baby Dragon Poison P.E.K.K.A
Arrows Poison Archers Baby Dragon P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Baby Dragon Royal Ghost Bandit
Arrows Poison Baby Dragon Royal Ghost Bandit
Arrows Baby Dragon Poison Bandit
Arrows Poison
Poison Arrows Baby Dragon
Arrows Poison Baby Dragon
Archers Arrows Baby Dragon Poison
Arrows Poison Baby Dragon
Arrows Poison Bandit
Poison
Poison Arrows Bandit
Poison Archers Arrows Baby Dragon
Poison Baby Dragon Bandit
Arrows Baby Dragon Poison Bandit
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison Bandit
Arrows Baby Dragon Poison Bandit
Arrows Poison
Archers Arrows Baby Dragon Poison Bandit
Arrows Baby Dragon Poison
Baby Dragon Poison
Arrows Poison
Arrows Baby Dragon Poison
Arrows Poison Baby Dragon
Arrows Poison Baby Dragon Royal Ghost Bandit
Arrows Baby Dragon Poison Bandit
Poison Arrows Baby Dragon Bandit
Poison Archers Arrows Baby Dragon
Poison
Poison Arrows Bandit
Arrows Poison
P.E.K.K.A
Arrows Poison
Archers Bandit
Poison Archers Arrows Baby Dragon
Arrows
Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Poison
P.E.K.K.A
Baby Dragon Poison
Poison
Poison Baby Dragon Royal Ghost Bandit

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