My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Executioner Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Archers Inferno Dragon Lumberjack
Zap
Archers Firecracker Inferno Dragon
Barbarian Barrel
Archers Firecracker Executioner Lumberjack
The Log
Archers Firecracker Mini P.E.K.K.A Lumberjack
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Mini P.E.K.K.A Executioner Inferno Dragon Lumberjack
Fireball
Archers Firecracker Executioner Inferno Dragon Lumberjack
Poison
Archers Firecracker Executioner
Lightning
Mini P.E.K.K.A Executioner Inferno Dragon Lumberjack
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Fireball Mini P.E.K.K.A Inferno Dragon Lumberjack Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Firecracker Fireball Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Firecracker
Mini P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Fireball
Mega Knight
Mini P.E.K.K.A
Archers Firecracker Lumberjack Mega Knight
Executioner
Mega Knight
Inferno Dragon
Mega Knight Archers Firecracker
Lumberjack
Archers Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight
Inferno Dragon Archers Firecracker Fireball Mini P.E.K.K.A Executioner Lumberjack

Defense Synergies 0 14

Archers
Firecracker Mini P.E.K.K.A Lumberjack Mega Knight
Firecracker
Archers Mini P.E.K.K.A Lumberjack Mega Knight
Fireball
Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A
Archers Firecracker Fireball Executioner
Executioner
Mini P.E.K.K.A Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Archers Firecracker Fireball Executioner
Mega Knight
Archers Firecracker Fireball Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Executioner
Mini P.E.K.K.A Inferno Dragon Lumberjack Firecracker Executioner Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight Archers Executioner Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Lumberjack Firecracker Mega Knight
Firecracker Fireball Mini P.E.K.K.A Lumberjack Mega Knight
Fireball Archers Firecracker Executioner Lumberjack Mega Knight
Inferno Dragon Archers Firecracker Fireball Executioner
Fireball Mega Knight
Mini P.E.K.K.A Inferno Dragon Lumberjack
Archers Firecracker Mini P.E.K.K.A Lumberjack Mega Knight
Archers Executioner Firecracker Fireball Lumberjack Mega Knight
Executioner Inferno Dragon Archers Firecracker Fireball
Mini P.E.K.K.A Lumberjack Mega Knight Fireball
Fireball Executioner Mega Knight Firecracker Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Fireball Mini P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Mega Knight Firecracker Fireball Mini P.E.K.K.A Executioner Lumberjack
Fireball Mega Knight Archers Firecracker Executioner Lumberjack
Executioner Archers Firecracker Fireball Inferno Dragon Lumberjack Mega Knight
Mini P.E.K.K.A Inferno Dragon Lumberjack
Mega Knight Archers Firecracker Fireball Mini P.E.K.K.A Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Archers Fireball
Fireball Archers Firecracker Mini P.E.K.K.A Executioner Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Mega Knight Fireball
Mini P.E.K.K.A Executioner Inferno Dragon Lumberjack Mega Knight
Firecracker Fireball Executioner Archers
Mini P.E.K.K.A Archers Fireball Lumberjack
Mini P.E.K.K.A Mega Knight Inferno Dragon Lumberjack
Mega Knight Firecracker Fireball Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Lumberjack
Mega Knight Fireball
Mini P.E.K.K.A Mega Knight Fireball Executioner Lumberjack
Archers Firecracker Fireball Executioner Mega Knight
Archers Firecracker Fireball Mini P.E.K.K.A Executioner Inferno Dragon Lumberjack
Executioner Mega Knight Archers Firecracker Fireball Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Executioner
Fireball
Firecracker Fireball
Fireball Executioner Firecracker Mega Knight
Firecracker Fireball Executioner
Archers Firecracker Executioner
Fireball Firecracker Executioner
Fireball Firecracker
Fireball Mini P.E.K.K.A Lumberjack
Firecracker Fireball
Fireball Archers Firecracker Executioner
Firecracker Fireball Executioner
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner Mega Knight
Fireball
Mini P.E.K.K.A
Archers Firecracker Fireball Mini P.E.K.K.A Executioner Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Executioner Mega Knight
Inferno Dragon
Firecracker Fireball Executioner
Fireball Mega Knight
Fireball Firecracker
Archers Firecracker Fireball Executioner
Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Archers Fireball
Fireball Archers Firecracker Executioner
Fireball
Fireball Firecracker Mini P.E.K.K.A Executioner Lumberjack Mega Knight
Firecracker Fireball Executioner
Fireball
Firecracker Executioner Mega Knight
Firecracker Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner Mega Knight

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