My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Graveyard
Giant Snowball
Archers Guards Baby Dragon Graveyard
Zap
Archers Inferno Tower Guards Graveyard
Barbarian Barrel
Archers Knight Inferno Tower Guards Graveyard
The Log
Archers Guards Graveyard
Earthquake
Archers Inferno Tower Guards Graveyard
Arrows
Archers Guards Graveyard
Royal Delivery
Archers Knight Guards Baby Dragon Graveyard
Fireball
Archers Inferno Tower Baby Dragon
Poison
Archers Inferno Tower Guards Graveyard
Lightning
Knight Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Guards Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Guards Baby Dragon Poison Inferno Tower Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Guards

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Baby Dragon Graveyard
Arrows
Graveyard Archers Knight
Knight
Archers Baby Dragon Graveyard Arrows Poison
Inferno Tower
Guards
Graveyard
Baby Dragon
Knight Graveyard Archers Poison
Poison
Graveyard Knight Baby Dragon
Graveyard
Arrows Knight Baby Dragon Poison Archers Guards

Defense Synergies 3 11

Archers
Knight Inferno Tower Guards Baby Dragon
Arrows
Knight Inferno Tower
Knight
Archers Inferno Tower Arrows Baby Dragon Poison
Inferno Tower
Knight Guards Archers Arrows Baby Dragon Poison
Guards
Inferno Tower Archers Baby Dragon Poison
Baby Dragon
Archers Knight Inferno Tower Guards
Poison
Knight Inferno Tower Guards
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Baby Dragon
Inferno Tower Knight
Inferno Tower Archers Knight
Inferno Tower Knight Guards
Arrows Poison
Arrows Archers Guards Baby Dragon
Inferno Tower Archers Arrows Baby Dragon Poison
Arrows Inferno Tower Baby Dragon Poison
Inferno Tower
Knight Guards Archers Inferno Tower
Archers Guards Poison Arrows Knight Baby Dragon
Arrows Inferno Tower Archers Baby Dragon Poison
Inferno Tower Knight Guards
Arrows Guards Baby Dragon Poison
Inferno Tower Knight
Inferno Tower
Arrows Knight Inferno Tower Poison
Arrows Archers Knight Guards Baby Dragon
Arrows Baby Dragon Poison Archers Knight Guards
Inferno Tower
Archers Arrows Knight Guards Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Inferno Tower
Poison Archers Arrows Knight Baby Dragon
Guards Knight Inferno Tower
Guards Knight Inferno Tower
Inferno Tower Knight Guards
Arrows Poison Archers Baby Dragon
Guards Archers Knight Inferno Tower
Inferno Tower Knight
Knight Inferno Tower Baby Dragon Poison
Inferno Tower Guards
Knight Inferno Tower Guards
Arrows Guards Poison
Knight Inferno Tower Guards
Archers Baby Dragon
Inferno Tower Guards Archers Knight Baby Dragon Poison
Arrows Poison Archers Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Guards Baby Dragon
Arrows Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Knight Guards Poison
Poison Arrows Baby Dragon
Arrows Poison Baby Dragon
Archers Arrows Baby Dragon Poison
Arrows Poison Baby Dragon
Arrows Poison
Guards Poison
Poison Arrows Knight
Poison Archers Arrows Baby Dragon
Poison Knight Baby Dragon
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Poison
Archers Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Baby Dragon Poison
Arrows Poison
Arrows Baby Dragon Poison
Arrows Poison Baby Dragon
Arrows Poison Baby Dragon
Arrows Baby Dragon Poison
Poison Arrows Baby Dragon
Poison Archers Arrows Baby Dragon
Guards Poison
Poison Arrows
Arrows Poison
Arrows Poison
Archers Guards
Poison Archers Arrows Baby Dragon
Arrows
Poison Knight Baby Dragon
Arrows Baby Dragon Poison
Arrows Poison
Guards Baby Dragon Poison
Poison
Poison Baby Dragon

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