My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Valkyrie Giant Wizard Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Prince
Giant Snowball
Archers Baby Dragon Witch
Zap
Archers Firecracker Witch Prince
Barbarian Barrel
Archers Firecracker Valkyrie Wizard Witch
The Log
Archers Firecracker Witch Prince
Earthquake
Archers Firecracker Witch
Arrows
Archers Firecracker Witch
Royal Delivery
Archers Firecracker Valkyrie Wizard Baby Dragon Witch Prince
Fireball
Archers Firecracker Wizard Baby Dragon Witch
Poison
Archers Firecracker Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Valkyrie Baby Dragon Giant Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Firecracker Valkyrie Baby Dragon

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Giant Baby Dragon Prince
Firecracker
Valkyrie Giant Baby Dragon Prince
Valkyrie
Archers Prince Firecracker Giant Wizard Baby Dragon Witch
Giant
Prince Archers Firecracker Valkyrie Wizard Baby Dragon Witch
Wizard
Valkyrie Giant Prince
Baby Dragon
Archers Firecracker Valkyrie Giant Witch Prince
Witch
Valkyrie Giant Baby Dragon Prince
Prince
Valkyrie Giant Archers Firecracker Wizard Baby Dragon Witch

Defense Synergies 2 13

Archers
Valkyrie Firecracker Baby Dragon Witch
Firecracker
Valkyrie Archers Baby Dragon Prince
Valkyrie
Archers Firecracker Wizard Baby Dragon Witch Prince
Giant
Wizard
Valkyrie Prince
Baby Dragon
Archers Firecracker Valkyrie Witch Prince
Witch
Archers Valkyrie Baby Dragon Prince
Prince
Firecracker Valkyrie Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Baby Dragon
Firecracker Valkyrie Witch Prince
Witch Prince Archers Valkyrie
Witch Prince Firecracker Valkyrie
Firecracker Valkyrie Prince
Archers Firecracker Valkyrie Baby Dragon
Archers Firecracker Wizard Baby Dragon Witch
Valkyrie Baby Dragon
Witch Prince
Archers Firecracker Valkyrie Prince
Archers Valkyrie Witch Firecracker Wizard Baby Dragon
Archers Firecracker Wizard Baby Dragon Witch
Prince Valkyrie Wizard Witch
Valkyrie Wizard Firecracker Baby Dragon Witch Prince
Prince
Prince
Wizard Firecracker Valkyrie Witch Prince
Archers Firecracker Valkyrie Wizard Baby Dragon Witch Prince
Valkyrie Wizard Baby Dragon Witch Archers Firecracker
Prince
Valkyrie Wizard Archers Firecracker Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch Prince
Archers Firecracker Valkyrie Wizard Baby Dragon Prince
Valkyrie Witch Prince
Valkyrie Prince
Valkyrie Witch Prince
Firecracker Wizard Archers Baby Dragon Witch
Prince Archers Valkyrie Witch
Valkyrie Prince
Firecracker Valkyrie Baby Dragon Witch Prince
Witch
Valkyrie Witch Prince
Valkyrie Prince
Prince Valkyrie Wizard Witch
Wizard Archers Firecracker Valkyrie Baby Dragon Witch
Witch Archers Firecracker Valkyrie Baby Dragon Prince
Valkyrie Archers Firecracker Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Valkyrie Prince
Wizard Firecracker Valkyrie Baby Dragon
Firecracker Wizard Baby Dragon Witch
Archers Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Baby Dragon
Firecracker Wizard
Prince
Firecracker Valkyrie Wizard Prince
Archers Firecracker Wizard Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Prince
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Baby Dragon
Archers Firecracker Wizard Baby Dragon Prince
Firecracker Valkyrie Wizard Baby Dragon Witch
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon Witch
Witch
Firecracker Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Prince
Firecracker Baby Dragon
Archers Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Witch
Wizard
Firecracker
Prince
Firecracker Wizard
Archers Witch Prince
Archers Firecracker Wizard Baby Dragon Witch
Firecracker Valkyrie Wizard Baby Dragon Prince
Firecracker Wizard Baby Dragon
Firecracker Prince
Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch Prince

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